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Old 04-26-2002, 09:16 AM
Venny
Fire Beetle
 
Join Date: Apr 2002
Posts: 7
Default Need help creating custom NPCs please

Well I setup my server and got lurkers database installed, and have been tinkering with the EQAdmin Tool. Now I'm trying to figure out how to create some custom NPCs, just simple human texture guys in qey2hh1 that would say something back if you hailed them, give you exp/skills etc.

So what I'd like to learn is:

a. how do you input a new NPC into your database? Is it best to use the admin tool or could you do it manually? How do you do it and what do the numbers mean? By numbers I mean something like this: (1,'Aagron',35,1,1,2010,0,3,3,0,9,37,5,0,2,123,' ',' ',0,110,1,6,0,0,0,0,0,0,0,0,0);

I can see some of them represent level, material, gender, HPs etc. But how do you specify location? How do you assign a script to them?

b. how do I get the maps to work for the admin tool? It said it uses the showeq maps, those were from mapfiend right? I saw that his site was gone but he had the master .zip file of maps still around so i downloaded that and placed it in FQAdmin\maps but I get a floating point error when I am on the map screen. Any ideas what to do?

Thanks for any help

-Venny
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  #2  
Old 04-26-2002, 09:50 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

For scripting, take a look in the 3rd party tools forum.

For adding spawns to the DB read the worldbuilder forum some, but mostly you will need to take a look at the database, or the db.sql file. It lists the fileds used in each table with rather descriptive names. Hint: there are actually 4 tables used to spawn a NPC (plus 2 faction, and 4 for loot)
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