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Archive::Windows Servers Archive area for Windows Servers's posts that were moved here after an inactivity period of 90 days. |

05-08-2002, 10:56 AM
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Fire Beetle
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Join Date: May 2002
Posts: 3
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Arg *cries and moans*
[Well.... shit. I accidently patched my everquest client, and well forgot that the website said NO PATCHING. *smack head against table over and over*]
On To the Questions: The website says we(people who patched) will not get files at all?? Or will it just be a while for them to make a correction? And if the dumb people like me won't be recieving files, Could someone give me a way to get rid of the patched files or help me fix it? (my eq cd is 3 years old i don't want to reinstall that piece...). I found this nice EQemu server that i like almost more than EQ and i wanna play it!
Please help!
Thanks,
Vengeance
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05-08-2002, 12:49 PM
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Demi-God
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Join Date: Jan 2002
Posts: 2,073
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If you dont have the files from last patch (backed up or in anothet folder) then you will not be able to play the emu untill 0.3.2 is released.
the EQ files are considered warez and anyone Asking, giving out or hosting them will be banned from the forums, the chat room and the loginserver.
__________________
Shawn319
Semi-Retired EQ Addict
(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support
(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
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05-08-2002, 01:46 PM
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Fire Beetle
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Join Date: May 2002
Posts: 3
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Thanks!
Thank you man, and no i wasn't looking for files, i was just wondering how i could fix it  , and yah im too stupid to back it up :( Ah well...
I can wait, im in no hurry
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05-08-2002, 06:25 PM
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Fire Beetle
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Join Date: Mar 2002
Posts: 0
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There is no way to work around this, and even if you reinstall EQ files you MUST have the patch before this one and verant will force you to patch to this one so =/. BUT we are working on a fix and it should be done soon(tm), but please bear in mind this was a very big changed on verants side, and most of the structres for the game are changing and it will take us a little to rewrite our code to be compatable.
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05-09-2002, 01:39 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Boy I'm glad I wrote that structure translation code for the admin tool. Any chance I can get a preview of the structure changes? I'd like to get the tool out the door this weekend if possible...
WC
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05-09-2002, 04:18 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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Windcatcher: We dont have them all yet, that's why we haven't released, also, there are big changes that need to be done to your admin imho, we have changed a lot of the database structure since your last release.
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05-09-2002, 11:40 AM
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cool
well, i was dumb too and patched, then tried to reinstall the EQ, thanx for telling me you cant get around it, you have saved me some stress  i hope the new patch will be out soon, i just recently downloaded this and cant wait to try it out. oh i have a question: before i quit the regular VI EQ (some 5-7 months ago... or whenever) they had just patched the game to prepare for Luclin, well thats when graphic trouble began. Stuff looked glitchy, ingame as well as at the character login. now that seems to go away when using the windows EQ. also, there a blank named characters with UNKNOWN CLASS and no zone on them on my char. login. some have names like <E. and when i create a character, it never appears and i get disconnected, will this problem go away with the new emu patch? will i ever be able to play this wonderous game? hehe....
yours,
Umbraianna 
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05-11-2002, 07:40 AM
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plz?
can someone plz answer my post above??
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05-12-2002, 06:12 AM
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Demi-God
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Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
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Umbraianna,
since you patched, your best cours of action is to patch to current, and wait till the new eqemu is released. Then so how things work. Untill then we would just be guessing what problems are due to mismatched client/server versions.
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05-12-2002, 06:39 PM
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Fire Beetle
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Join Date: Mar 2002
Posts: 0
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We're gonna simplify this, since no one seems to understand...
EQ names before this patch were 30.. now they are 64, but to make this example not spam 5 pages we're going to say they were 6 now they are 15. The thing the old client would read for a name every 6 "bytes" or characters, and that is what our emu server sends.. as show below:
<none><none><none><none><none><none><none><none><none><none>
But the new client is expecting to recieve 15 but we're still sending them every 6, so it's going to inturpret (sp) them as this:
<none><none><none><none><none><none><none><none><none><none>
So basically what it does is this. EQ client checks the string.. see's if there is a "<none>", which means that it should display the create new character button. But when it doesn't read that at first, or there is more than 1 it'll either put it, or leave it blank for some reason (the red ones give <none> but then they give a <no at the end, so it doesn't know what to do and shows the name as blank. Now for the white ones it stats out with ne> so it says hey this is a name, but <none> is considered to be a new create button so it guesses it's there on accident and forgets about it and just shows the ne>. The thing is also it's going to keep reading into other places in the packets.. and it's going to mismatch positions and read gender/race/class/ect. as the wrong values. This messes things up and causes BAD things to happen when the client gets the wrong values =). Anyways I gotta go, hope that helps.
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05-12-2002, 08:03 PM
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Discordant
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Join Date: Jan 2002
Posts: 276
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15? hmm odd. wonder if thats number of allowable chars in planes of power?
__________________
Hmm...
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05-12-2002, 08:16 PM
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Fire Beetle
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Join Date: Mar 2002
Posts: 0
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No no no, for the example above I did 6 and 15. They are NOT real EverQuest data values, I just used them as an example. If I was to make it like real EQ I would have done 30 and 64, but that would of taken up more space than was needed. So that gives the basic idea of what EQ is doing to give you weird bogus data. If you want to see what it's accually going over on EQ ATM then do that on an old EQ packet with the new structure =P
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05-13-2002, 05:58 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Blech. The names are longer? That means that, although the tool will work if the TXT files tell it that the names are 64 characters, it will only UTILIZE the first 30 (anything after that won't be saved). Guess I'll have to recompile it again eventually...but I'll make it SMARTER to adapt to the size.
WC
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05-13-2002, 08:31 AM
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Fire Beetle
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Join Date: Apr 2002
Posts: 9
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Then fix it
To those saying how easy it should be to fix, source code is out there...
Fix it and show 'em who's da bomb.
That or shut yer trap, tell them how great they are doing, and wait.
__________________
----
There will always be people who are good and people who commit evil. But, for good people to commit evil requires religion.
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05-13-2002, 07:42 PM
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Fire Beetle
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Join Date: Mar 2002
Posts: 0
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Accually what he said is very true. The dev team just modifies off the versions of code we give you, we don't have some special "1337" code just for us. We just take packetcollector, hop on EQ, try to do enough to get enough packets to hope we can identify whats changed/moved/etc. and we work on it via trial and error  . The only thing that I even really consider hard is trying to count how many bytes you're using =P
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