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  #1  
Old 01-23-2005, 07:06 AM
Iamien's Avatar
Iamien
Sarnak
 
Join Date: Jan 2005
Posts: 38
Angry Quest Teleporter problems

Hello I made this quest for my server and sometimes when it ports it doesnt used the defined locs. It ports to the default zoneing point or an area off the map. Can anyone tell me why it doesnt port to the right place?


sub EVENT_SAY{
if($text=~/Hail/i){
quest::say("Hail! Aventurer I am here to teleport you throughout the Dragon's Nest would you like to go to Qeynos, the Faydark, or the Arena?");
}
if($text=~/qeynos/i){
quest::say("Your off to Qeynos");
quest::movepc(2,455.54, 229.16, 3.27);
}
if($text=~/faydark/i){
quest::say("Your off to The Faydark");
quest::movepc(54, -222.96, -774.02, -0.09);
}
if($text=~/arena/i){
quest::say("Your off to The Arena! prepar for WAR!");
quest::movepc(77, 2.18, 1043.95, 3.75);
}
}
#END of FILE Zone:nexus ID:200001 -- #Teleporter_Traxyn
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  #2  
Old 01-30-2005, 08:00 AM
Skyphen
Fire Beetle
 
Join Date: Jan 2005
Posts: 21
Default

Verify that the locations work for you when you use the #zone command with the xyz locations. Second the x and y values may be reversed.
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  #3  
Old 01-31-2005, 07:43 PM
canehdian
Sarnak
 
Join Date: Nov 2004
Location: Windsor, Ontario, Canada
Posts: 59
Default

heres a quest that works,

sub EVENT_SAY
{
if($text=~ /Hail/i)
{
quest::say("If you with to return to the [nexus] just say so.");
}
if($text=~ /nexus/i)
{
quest::say("Well, off you go to the crossroads...come back anytime.");
quest::movepc(152,0,0,0);
}

}

when your putting in the xyz coords, use #loc, not /loc cause /loc give you the wrong ones if found anyway
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  #4  
Old 02-01-2005, 03:26 AM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

Well, the Nexus one, while it works, didn't really test the issue. You put in 0,0 for the destination loc
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  #5  
Old 02-01-2005, 08:15 AM
canehdian
Sarnak
 
Join Date: Nov 2004
Location: Windsor, Ontario, Canada
Posts: 59
Default

ya, i usually do just to test it out, cause 9 times outta 10 there safe coords, once that works i use the #loc in there
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