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  #1  
Old 02-20-2005, 10:19 AM
phasepuma
Sarnak
 
Join Date: Jun 2004
Posts: 69
Default Boats (easy)

I am wondering how do you make a boat a solid object so that you do not fall through it when you try to climb on board?

Thanks
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  #2  
Old 02-21-2005, 06:58 AM
phasepuma
Sarnak
 
Join Date: Jun 2004
Posts: 69
Default

To be more specific, I am referring to Stormbreaker 68188 (Butcherblock).
Heh, maybe it's not as easy as I thought..
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  #3  
Old 02-21-2005, 01:11 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

If its a boat, it will automatically be solid. But it has to be spawned as a boat, #race wont make it solid.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #4  
Old 02-27-2005, 06:19 AM
mwmdragon's Avatar
mwmdragon
Discordant
 
Join Date: Apr 2003
Location: Winnipeg, Manitoba Canada
Posts: 270
Default .

Can you put a proper spawn command for a boat up here.

That would be great
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  #5  
Old 02-27-2005, 10:58 AM
phasepuma
Sarnak
 
Join Date: Jun 2004
Posts: 69
Default

#dbspawn 68188

#Npcstats
Name: Stormbreaker00
NPCID:68188
RACE: 72
Level: 50
Material:2
Class:62
Current HP:8000
Gender:2
Size:6
Runspeed:3
Walkspeed:1.6
Bodytype:5

I'd like to add that when you change the gender to '0' the ship becomes a monstrous version of the Maidens Voyage (which you can climb onto) but you cannot resize it properly with the #size command.

You can also use shuttles like Captains_Skiff00 68150 and create way points and cruise around Butcherblock which is kind of cool, But I'm really interested exactly why the client does not pick up Storm Breaker as a ship.
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  #6  
Old 03-02-2005, 03:47 AM
Malignus Wingnut
Hill Giant
 
Join Date: Sep 2004
Posts: 233
Default

Probably because it isn't entered into your database that way. Find EQEmuAdmin tool 5.2....search google, and you can edit that stuff easily.
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