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  #1  
Old 02-01-2002, 06:03 AM
alkrun
Sarnak
 
Join Date: Jan 2002
Posts: 66
Default Multiple World Servers, multiple ip addresses, same box bugf

This is for anyone looking to run multiple world servers on the same box. It just fixes the bind() code for the world server (I also removed some of the #ifdef WIN32s that weren't really needed for Win32). The zone servers need one fix to function correctly.

The basic setup I use is:

c:\eqemu (stable 'production' server)
c:\eqemu.dev (development server)

I have a win2k server with two static IP addresses.

I run minilogin and have both LoginServer.ini files pointing to that login server. I've dumped the eq database (mysqldump eq > eqdb.sql) and created a second eq database (eqdev). In the eqemu.dev folder, I point db.ini to the different database name. In theory I guess you could use the same database for both production and development builds if you weren't going to edit the database, but you'd still need two directories so you can have two different world / zone configs.
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  #2  
Old 02-01-2002, 06:07 AM
alkrun
Sarnak
 
Join Date: Jan 2002
Posts: 66
Default

console.cpp

Code:
bool InitTCP()
{
	struct sockaddr_in address;
	int reuse_addr = 1;
	unsigned long nonblocking = 1;
	struct hostent *phostent = NULL;

#ifdef WIN32
	WORD version = MAKEWORD (1,1);
	WSADATA wsadata;
	WSAStartup (version, &wsadata);
#endif

  /* Setup internet address information.  
     This is used with the bind() call */
	unsigned long lAddr = INADDR_NONE;

	memset((char *) &address, 0, sizeof(address));
	address.sin_family = AF_INET;
	address.sin_port = htons(PORT);
	address.sin_addr.s_addr = htonl(INADDR_ANY);

	//GET WORLD SERVER ADDRESS
	if((lAddr = inet_addr(net.GetWorldAddress())) != INADDR_NONE){
		if((phostent = gethostbyaddr((char*)&lAddr, sizeof(unsigned long), AF_INET)) != NULL){
			memcpy ((char*)&(address.sin_addr), phostent->h_addr, phostent->h_length);
		}
	}else if((phostent = gethostbyname(net.GetWorldAddress())) != NULL){
		memcpy ((char*)&(address.sin_addr), phostent->h_addr, phostent->h_length);
	}

	/* Setting up TCP port for new TCP connections */
	listening_socketTCP = socket(AF_INET, SOCK_STREAM, 0);
	if (listening_socketTCP == INVALID_SOCKET) 
 	{
		return false;
	}

// dont think following is good stuff for TCP, good for UDP
//	setsockopt(listening_socketTCP, SOL_SOCKET, SO_REUSEADDR, (char *) &reuse_addr, sizeof(reuse_addr));

	if (bind(listening_socketTCP, (struct sockaddr *) &address, sizeof(address)) < 0) 
	{
#ifdef WIN32
		cout << "Listening TCP socket failed(bind). Error: " << WSAGetLastError() << endl;
		closesocket(listening_socketTCP);
#else
		cout << "Listening TCP socket failed(bind). Error: " << strerror(errno) << endl;
		close(listening_socketTCP);
#endif
		return false;
	}

#ifdef WIN32
	ioctlsocket (listening_socketTCP, FIONBIO, &nonblocking);
#else
	fcntl(listening_socketTCP, F_SETFL, O_NONBLOCK);
#endif

	if (listen (listening_socketTCP, SOMAXCONN) == SOCKET_ERROR) 
	{
#ifdef WIN32
		cout << "Listening TCP socket failed. Error: " << WSAGetLastError() << endl;
                closesocket (listening_socketTCP);
#else
		cout << "Listening TCP socket failed. Error: " << strerror(errno) << endl;
                close(listening_socketTCP);
#endif
		return false;
	}else{
		char szBuf[128];
		u_char *pAddr = &address.sin_addr.S_un.S_un_b.s_b1;
		sprintf(szBuf, "World Server listening on address:%u.%u.%u.%u port:%u",
			pAddr[0], pAddr[1], pAddr[2], pAddr[3], PORT);
		cout << szBuf << endl;
	}

	return true;
}
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  #3  
Old 02-01-2002, 06:08 AM
alkrun
Sarnak
 
Join Date: Jan 2002
Posts: 66
Default

loginserver.cpp

Code:
bool InitLoginServer() {
	if (AttemptingConnect) {
		cout << "Error: InitLoginServer() while already attempting connect" << endl;
		return false;
	}
	if (!net.LoginServerInfo) {
		cout << "Error: Login server info not loaded" << endl;
		return false;
	}

	AttemptingConnect = true;
#ifdef WIN32
	SOCKET tmpsock = INVALID_SOCKET;
#else
	int tmpsock = INVALID_SOCKET;
#endif
	unsigned long nonblocking = 1;
    struct sockaddr_in	server_sin;
    struct in_addr	in;
	struct hostent *phostent = NULL;

#ifdef WIN32
	WORD version = MAKEWORD (1,1);
	WSADATA wsadata;
	WSAStartup (version, &wsadata);
#endif

	if ((tmpsock = socket (AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET)	{
#ifdef WIN32
		cout << "LoginServer connect: Allocating socket failed. Error: " << WSAGetLastError();
#else
		cout << "LoginServer connect: Allocating socket failed. Error: " << strerror(errno);
#endif
		AttemptingConnect = false;
		return false;
	}

	struct sockaddr_in worldaddress;

	unsigned long lWorldAddr = INADDR_NONE;
	memset((char *) &worldaddress, 0, sizeof(worldaddress));
	worldaddress.sin_family = AF_INET;
	worldaddress.sin_port = htons(INADDR_ANY);
	worldaddress.sin_addr.s_addr = htonl(INADDR_ANY);

	//GET WORLD SERVER ADDRESS
	if((lWorldAddr = inet_addr(net.GetWorldAddress())) != INADDR_NONE){
		if((phostent = gethostbyaddr((char*)&lWorldAddr, sizeof(unsigned long), AF_INET)) != NULL){
			memcpy ((char*)&(worldaddress.sin_addr), phostent->h_addr, phostent->h_length);
		}
	}else if((phostent = gethostbyname(net.GetWorldAddress())) != NULL){
		memcpy ((char*)&(worldaddress.sin_addr), phostent->h_addr, phostent->h_length);
	}

	if (bind(tmpsock, (struct sockaddr *) &worldaddress, sizeof(worldaddress)) < 0) 
	{
#ifdef WIN32
		cout << "Login socket failed(bind). Error: " << WSAGetLastError() << endl;
		closesocket(tmpsock);
#else
		cout << "Login socket failed(bind). Error: " << strerror(errno) << endl;
		close(tmpsock);
#endif
		return false;
	}
	server_sin.sin_family = AF_INET;

	if ((phostent = gethostbyname(net.GetLoginAddress())) == NULL) {
#ifdef WIN32
		cout << "Unable to get the host name. Error: " << WSAGetLastError();
	    closesocket(tmpsock);
#else
		cout << "Unable to get the host name. Error: " << strerror(errno);
	    close(tmpsock);
#endif
		AttemptingConnect = false;
		return false;
	}
	memcpy ((char*)&(server_sin.sin_addr), phostent->h_addr, phostent->h_length);
	server_sin.sin_port = htons(LOGIN_PORT);

	// Establish a connection to the server socket.
#ifdef WIN32
	if (connect (tmpsock, (PSOCKADDR) &server_sin, sizeof (server_sin)) == SOCKET_ERROR) {
		cout << "LoginServer connect: Connecting to the server failed. Error: " << WSAGetLastError() << endl;
		closesocket(tmpsock);
#else
	if (connect (tmpsock, (struct sockaddr *) &server_sin, sizeof (server_sin)) == SOCKET_ERROR) {
		cout << "LoginServer connect: Connecting to the server failed. Error: " << strerror(errno) << endl;
		close(tmpsock);
#endif
		AttemptingConnect = false;
		return false;
	}	
#ifdef WIN32
	ioctlsocket (tmpsock, FIONBIO, &nonblocking);
#else
	fcntl(tmpsock, F_SETFL, O_NONBLOCK);
#endif

	in.s_addr = server_sin.sin_addr.s_addr;
	cout << "Connected to LoginServer: " << net.GetLoginAddress() << ":" << ntohs(server_sin.sin_port) << endl;
	loginserver = new LoginServer(in.s_addr, ntohs(server_sin.sin_port), tmpsock);
	AttemptingConnect = false;
#ifdef WIN32
	_beginthread(LoginServerLoop, 0, NULL);
#else
	pthread_t thread;
	pthread_create(&thread, NULL, LoginServerLoop, NULL);
#endif
	return true;
}
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  #4  
Old 02-01-2002, 06:11 AM
alkrun
Sarnak
 
Join Date: Jan 2002
Posts: 66
Default

net.cpp

Comment out the 'server listening' message, is sent in InitTCP now'
Code:
//	cout << "World server listening on port:" << PORT << endl;

Change the UDP port
Code:
bool NetConnection::Init()
{
	struct sockaddr_in address;
	int reuse_addr = 1;
	
	// Disgrace: for windows compile
#ifdef WIN32
	unsigned long nonblocking = 1;
	WORD version = MAKEWORD (1,1);
	WSADATA wsadata;
	WSAStartup (version, &wsadata);
#endif
	struct hostent *phostent = NULL;


  /* Setup internet address information.  
     This is used with the bind() call */
	memset((char *) &address, 0, sizeof(address));
	address.sin_family = AF_INET;
	address.sin_port = htons(PORT);
	address.sin_addr.s_addr = htonl(INADDR_ANY);
	unsigned long lAddr = INADDR_NONE;

	//GET WORLD SERVER ADDRESS
	if((lAddr = inet_addr(net.GetWorldAddress())) != INADDR_NONE){
		if((phostent = gethostbyaddr((char*)&lAddr, sizeof(unsigned long), AF_INET)) != NULL){
			memcpy ((char*)&(address.sin_addr), phostent->h_addr, phostent->h_length);
		}
	}else if((phostent = gethostbyname(net.GetWorldAddress())) != NULL){
		memcpy ((char*)&(address.sin_addr), phostent->h_addr, phostent->h_length);
	}

	/* Setting up UDP port for new clients */
	listening_socket = socket(AF_INET, SOCK_DGRAM, 0);
	if (listening_socket < 0) 
 	{
	
		return false;
	}

	// Disgrace: for windows compile
#ifndef WIN32
	setsockopt(listening_socket, SOL_SOCKET, SO_REUSEADDR, &reuse_addr, sizeof(reuse_addr));
#else
	setsockopt(listening_socket, SOL_SOCKET, SO_REUSEADDR, (char *) &reuse_addr, sizeof(reuse_addr));
#endif

	if (bind(listening_socket, (struct sockaddr *) &address, sizeof(address)) < 0) 
	{
		// Disgrace: for windows compile
		#ifdef WIN32
			closesocket(listening_socket);
		#else
			close(listening_socket);
		#endif
		
		return false;
	}

	// Disgrace: for windows compile
#ifndef WIN32
	fcntl(listening_socket, F_SETFL, O_NONBLOCK);
#else
	ioctlsocket (listening_socket, FIONBIO, &nonblocking);
#endif


	return true;
}
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  #5  
Old 02-01-2002, 08:23 AM
Zeitgeist
Discordant
 
Join Date: Jan 2002
Posts: 289
Default

wow alkrun you're going to town =)
__________________
gm-Zeitgeist
I WAS Diligently Working at the Next Board Title :p
webmaster godmonkey.com, dreamusher.com
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  #6  
Old 02-01-2002, 11:18 AM
alkrun
Sarnak
 
Join Date: Jan 2002
Posts: 66
Default

AND A ZONE SERVER FIX

worldserver.cpp

Code:
bool InitWorldServer(bool DoTimer) {
	if (AttemptingConnect) {
		cout << "Error: InitWorldServer() while already attempting connect" << endl;
		return false;
	}
	AttemptingConnect = true;
#ifdef BUILD_FOR_WINDOWS
	SOCKET tmpsock = INVALID_SOCKET;
#else
	int tmpsock = INVALID_SOCKET;
#endif
	unsigned long nonblocking = 1;
    struct sockaddr_in	server_sin;
    struct in_addr	in;
#ifdef BUILD_FOR_WINDOWS
	WORD version = MAKEWORD (1,1);
	WSADATA wsadata;
	WSAStartup (version, &wsadata);
#endif
	struct hostent *phostent = NULL;

	if ((tmpsock = socket (AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET)	{
#ifdef BUILD_FOR_WINDOWS
		cout << "WorldServer connect: Allocating socket failed. Error: " << WSAGetLastError();
#else
		cout << "WorldServer connect: Allocating socket failed. Error: " << strerror(errno);
#endif
		AttemptingConnect = false;
		return false;
	}

	unsigned long lZoneAddr = INADDR_NONE;
	struct hostent *pZoneHostent = NULL;
	struct sockaddr_in zone_sin;
	zone_sin.sin_family = AF_INET;
	zone_sin.sin_addr.s_addr = htonl(INADDR_ANY);
	zone_sin.sin_port = htons(INADDR_ANY);

	//GET WORLD SERVER ADDRESS
	if((lZoneAddr = inet_addr(net.GetZoneAddress())) != INADDR_NONE){
		if((pZoneHostent = gethostbyaddr((char*)&lZoneAddr, sizeof(unsigned long), AF_INET)) != NULL){
			memcpy ((char*)&(zone_sin.sin_addr), pZoneHostent->h_addr, pZoneHostent->h_length);
			if(bind(tmpsock, (struct sockaddr *) &zone_sin, sizeof(zone_sin)) == SOCKET_ERROR){
#ifdef WIN32
				closesocket(tmpsock);
#else
				close(tmpsock);
#endif
			}
		}
	}else if((pZoneHostent = gethostbyname(net.GetZoneAddress())) != NULL){
		memcpy ((char*)&(zone_sin.sin_addr), pZoneHostent->h_addr, pZoneHostent->h_length);
		if(bind(tmpsock, (struct sockaddr *) &zone_sin, sizeof(zone_sin)) == SOCKET_ERROR){
#ifdef WIN32
				closesocket(tmpsock);
#else
				close(tmpsock);
#endif
		}
	}

	server_sin.sin_family = AF_INET;

	if ((phostent = gethostbyname(net.GetWorldAddress())) == NULL) {
#ifdef BUILD_FOR_WINDOWS
		cout << "Unable to get the host name. Error: " << WSAGetLastError();
	    closesocket(tmpsock);
#else
		cout << "Unable to get the host name. Error: " << strerror(errno);
	    close(tmpsock);
#endif
		AttemptingConnect = false;
		return false;
	}
#ifdef BUILD_FOR_WINDOWS
	memcpy ((char FAR *)&(server_sin.sin_addr), phostent->h_addr, phostent->h_length);
#else
	memcpy ((char*)&(server_sin.sin_addr), phostent->h_addr, phostent->h_length);
#endif
	server_sin.sin_port = htons(PORT);

	// Establish a connection to the server socket.
#ifdef BUILD_FOR_WINDOWS
	if (connect (tmpsock, (PSOCKADDR) &server_sin, sizeof (server_sin)) == SOCKET_ERROR) {
		cout << "WorldServer connect: Connecting to the server failed. Error: " << WSAGetLastError() << endl;
		closesocket(tmpsock);
#else
	if (connect (tmpsock, (struct sockaddr *) &server_sin, sizeof (server_sin)) == SOCKET_ERROR) {
		cout << "WorldServer connect: Connecting to the server failed. Error: " << strerror(errno) << endl;
		close(tmpsock);
#endif
		AttemptingConnect = false;
		return false;
	}	
#ifdef BUILD_FOR_WINDOWS
	ioctlsocket (tmpsock, FIONBIO, &nonblocking);
#else
	fcntl(tmpsock, F_SETFL, O_NONBLOCK);
#endif

// had to put a mini-receivedata here to handel switching the TCP
// connection to Zoneserver mode when enabled console commands
	int status = 0;
	uchar buffer[1024];
	memset(buffer, 0, sizeof(buffer));
	Timer con_timeout(15000);
	con_timeout.Start();
	while (1) {
		if (DoTimer)
			Timer::SetCurrentTime();
		status = recv(tmpsock, (char*) buffer, sizeof(buffer), 0);
		if (status >= 1) {
//DumpPacket(buffer, status);
			if (strncmp((char*) buffer, "Username: ", 10) == 0) {
				send(tmpsock, "*ZONESERVER*\r\n", 14, 0);
			}
			else if (strncmp((char*) buffer, "ZoneServer Mode", 15) == 0 || strncmp((char*) buffer, "*ZONESERVER*\r\nZoneServer Mode", 29) == 0) {
				// Connection successful
				break;
			}
			else if (strncmp((char*) buffer, "Not Authorized.", 15) == 0 || strncmp((char*) buffer, "*ZONESERVER*\r\nNot Authorized.", 29) == 0) {
				// Connection failed. Worldserver said get lost
#ifdef BUILD_FOR_WINDOWS
				closesocket(tmpsock);
#else
				close(tmpsock);
#endif
				AttemptingConnect = false;
				return false;
			}
			else if (strncmp((char*) buffer, "*ZONESERVER*\r\n", 14) == 0) {
				// Catch the echo, wait for next packet
			}
			else {
				cout << "WorldServer connect: Connecting to the server failed: switch stage. Unexpected response." << endl;
DumpPacket(buffer, status);
#ifdef BUILD_FOR_WINDOWS
				closesocket(tmpsock);
#else
				close(tmpsock);
#endif
				AttemptingConnect = false;
				return false;
			}
		}
		else if (status == SOCKET_ERROR) {
#ifdef BUILD_FOR_WINDOWS
			if (!(WSAGetLastError() == WSAEWOULDBLOCK)) {
				cout << "WorldServer connect: Connecting to the server failed: switch stage. Error: " << WSAGetLastError() << endl;
				closesocket(tmpsock);
#else // Pyro: fix for linux
			if (!(errno == EWOULDBLOCK)) {
				cout << "WorldServer connect: Connecting to the server failed: switch stage. Error: " << strerror(errno) << endl;
				close(tmpsock);
#endif
				AttemptingConnect = false;
				return false;
			}
		}
		if (con_timeout.Check()) {
			cout << "WorldServer connect: Connecting to the server failed: switch stage. Time out." << endl;
#ifdef BUILD_FOR_WINDOWS
			closesocket(tmpsock);
#else
			close(tmpsock);
#endif
			AttemptingConnect = false;
			return false;
		}
		Sleep(1);
	}


	in.s_addr = server_sin.sin_addr.s_addr;
	cout << "Connected to worldserver: " << inet_ntoa(in) << ":" << ntohs(server_sin.sin_port) << endl;
	worldserver = new WorldServer(in.s_addr, ntohs(server_sin.sin_port), tmpsock);
	AttemptingConnect = false;
#ifdef BUILD_FOR_WINDOWS
	_beginthread(WorldServerLoop, 0, NULL);
#else
	pthread_t thread;
	pthread_create(&thread, NULL, WorldServerLoop, NULL);
#endif
	return true;
}
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  #7  
Old 02-01-2002, 11:41 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Wow... Someone get this fellow a developer tag!

Great work Alk !
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