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  #1  
Old 03-20-2006, 12:48 PM
Ueguvil
Hill Giant
 
Join Date: Mar 2004
Posts: 139
Default Feign Death & Pulling

As it stands, it seems when you feign death, the mob immediately goes back to the spawn point, rendering FD completely useless as a pulling technique. It would be really cool to have it working like it does in EQ.
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  #2  
Old 04-05-2006, 09:51 AM
Lordlemur
Fire Beetle
 
Join Date: Dec 2005
Posts: 6
Default Solution

Weapon Affinity 5 + Staff of Tranquility + Feign Death = Split mobs. This isn't that hard to get around.

Staff of Tranquility drops in Karnor off of the Skeletal Warlord, spawns on the right side of the 2nd bridge from zone in. He is a chump. The staff took me about 10 kills to get, and he is an uncommon spawn at that location. About 1 in 3.

Trust me, you'll be very happy with the results.
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  #3  
Old 04-05-2006, 02:26 PM
Ueguvil
Hill Giant
 
Join Date: Mar 2004
Posts: 139
Default

Quote:
Originally Posted by Lordlemur
Weapon Affinity 5 + Staff of Tranquility + Feign Death = Split mobs. This isn't that hard to get around.

Staff of Tranquility drops in Karnor off of the Skeletal Warlord, spawns on the right side of the 2nd bridge from zone in. He is a chump. The staff took me about 10 kills to get, and he is an uncommon spawn at that location. About 1 in 3.

Trust me, you'll be very happy with the results.

This is an interesting work-around until the real thing gets fixed (if it does). Thanks.
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  #4  
Old 04-06-2006, 12:56 AM
Belfedia
Demi-God
 
Join Date: Jan 2005
Posts: 1,109
Default

Devs need just to put a Random wait instead of fixed wait on mob.
I don't know if it was so easy ? but i hope.
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