Has anyone figured out what that bug is? I heard there was a fix for it, but I have not found anything yet.
Line 850 is the end of this function:
bool SharedDatabase:
BLoadItems(sint32 iItemCount, uint32 iMaxItemID)
Also, when tracing back the discon issue from the Death function, I happened to come across alot of the DB and query stuff, so that might be interconnected.
Edit:
The bug only shows if you compile a debug release of world (I am using Visual STudio 7.1), and when you run it, it gets to the loaded items=##### and then pops up. If you ignore, it runs normally.