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  #1  
Old 05-18-2006, 02:43 PM
Smeeg
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Join Date: Apr 2006
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Default Editing HP/Mana regeneration rates

I am trying to change the rate at which characters regenerate mana and hitpoints. Is there a easier way to do this than "learning C++". thanks BTW im running a 0.6.6 server.
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  #2  
Old 05-22-2006, 09:55 AM
GeorgeS
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The npc_types table has mana and hp regen rate. DL my npc editing utility to perform this task.

GeorgeS
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  #3  
Old 05-22-2006, 12:26 PM
klinzhai
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I believe he was talking about the rate at which *player* characters regen mana and health.
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  #4  
Old 05-22-2006, 02:41 PM
Smeeg
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That is correct, thanks though Georges.
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  #5  
Old 05-22-2006, 08:23 PM
Belfedia
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If you don't want edit NPC but player, you can't without mod the source (C++).
A replace clue, is make item who give to player, regen/manaregen you want.
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  #6  
Old 05-23-2006, 04:29 AM
GeorgeS
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Default correction

Yes you're right, I missread it.

Perhaps someday this feature can be included in the build.
When I get done with the database utilities, I might start helping with the C++ code

GeorgeS
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  #7  
Old 05-23-2006, 11:23 AM
Belfedia
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I think dev prefer repair bug like develop no live features
But perhaps in future ?
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  #8  
Old 05-25-2006, 07:53 AM
Smeeg
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Ok, so I found where you can edit HP regen rates. however, when I open up the file in my compiler (im using Jgrasp), I make the change and compile, but no effect is changed in the regen rates. Im not real sure how to actualyl compile though. No changes I make to the .cpp files really works.
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  #9  
Old 05-25-2006, 09:04 AM
Belfedia
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Quote:
Originally Posted by Smeeg
Ok, so I found where you can edit HP regen rates. however, when I open up the file in my compiler (im using Jgrasp), I make the change and compile, but no effect is changed in the regen rates. Im not real sure how to actualyl compile though. No changes I make to the .cpp files really works.
Perhaps need to mod the client also ?
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  #10  
Old 05-25-2006, 03:51 PM
RangerDown
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Target yourself and do #showstats from time to time to see how much your HP really is. The client tries to predict your HP and updates its display accordingly. The client, of course, uses the rules of eqlive when it predicts HP generation.
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  #11  
Old 08-31-2008, 05:12 PM
Frothel
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Well I am a newb at programming SQL, so I do not know where to begin to edit the database to affect XP gains, HP/Mana regen, Max level, etc. Mainly those four things I want to edit on a global level, so if anyone can help me figure this out, I would appreciate it =)
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  #12  
Old 08-31-2008, 05:14 PM
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trevius
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Those are all set in the rule_values table. They are pretty straight forward. Just look at that table and you should get an idea of how to set them. Let us know if you have any more related questions.
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  #13  
Old 08-31-2008, 05:32 PM
Frothel
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I sent you a PM for my further pesky questions! =)
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  #14  
Old 08-31-2008, 05:34 PM
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It is best just to post replies instead of PMing. But, I answered your PM
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