OpenZone and .map files for eqemu
Using the latest version of OpenZone i drew up my own zone. Then I ran into the problem i've read many posts about from windows users which is how to generate the los .map files for eqemu so that you can cast etc in the custom zone. I have the source for azone and as posted many times it throws a fit when you attempt to compile with VC++ 2003.NET. So I have some questions at this point...
Has anyone created a tool that will generate .map files from .s3d or .wld files that runs on windows? if so where can I d/l it?
Are the formulas in azone accurate enough that if I use them to write a windows version it will output .map files compatable with 7.x servers?
Can I just get a buddy with a linux box to compile azone for me then use that exe on windows?
Does the current azone source even work when compiled and executed on a linux box?
From a programmers viewpoint OpenZone is a very impressive peice of work, I was just surprised to find that for a windows user the OpenZone output is pretty much unusable since OpenZone doesn't export the critical .map file along with the s3d's.
I searched the forums high and low to no avail, feel free to point out any posts that contain info on how to generate .map files on a windows box.
Even some documentation on the .map file format would be great! I really don't feel like reverse engineering map.cpp if I have to write my own export function.
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