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  #1  
Old 06-09-2006, 08:27 AM
Cripp's Avatar
Cripp
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Join Date: Oct 2003
Location: The Shire
Posts: 474
Red face Auto save timer...

Not sure if this is already implamented at all in any way but it didnt look like it to me so i added it to my server.. heres what i did

first in client.h..
around line 770 after
Code:
	Timer	shield_timer;
	Timer	fishing_timer;
add
Code:
	Timer	save_timer;
so it looks like..
Code:
	Timer	shield_timer;
	Timer	fishing_timer;
	Timer	save_timer;

#ifdef REVERSE_AGGRO
	Timer	scanarea_timer;
#endif
NEXT..
in client.cpp, around line 145
after..
Code:
	shield_timer(500),
	fishing_timer(8000),
add
Code:
	save_timer(90000),
so it looks like
Code:
	shield_timer(500),
	fishing_timer(8000),
	save_timer(90000),

#ifdef REVERSE_AGGRO
	scanarea_timer(AIClientScanarea_delay),
#endif
Also,
in client.cpp, around line 212
after..
Code:
	pQueuedSaveWorkID = 0;
	position_timer_counter = 0;
add
Code:
	save_timer.Enable();
so it looks like
Code:
	pQueuedSaveWorkID = 0;
	position_timer_counter = 0;
	save_timer.Enable();
	fishing_timer.Disable();
	shield_timer.Disable();
Last,
in client_process.cpp, around line 148
after..
Code:
		if (fishing_timer.Check()) {
			GoFish();
		}
add..
Code:
		if (save_timer.Check()) {
			Save(2);
			Message(0, "%s successfully saved.", GetName());
			save_timer.Start(90000);
		}
so it looks like..
Code:
		if (fishing_timer.Check()) {
			GoFish();
		}

		if (save_timer.Check()) {
			Save(2);
			Message(0, "%s successfully saved.", GetName());
			save_timer.Start(90000);
		}

		if (bardsong_timer.Check() && bardsong != 0) {
If anyone can tweak it any better than it is, please do so.

Hope this helps, and hope its readable

edit: i would make a .diff file but i duno how :(

edit2: could also put an #ifdef ASAVE_TIMER #endif around all the additions and add #define ASAVE_TIMER in features.h to make it optional
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Last edited by Cripp; 06-09-2006 at 04:41 PM..
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  #2  
Old 06-18-2006, 09:01 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

This is a good idea, bump this thread in a week or two if it does not get into CVS by then.

info on how to diff, feel free to expand on it:
http://www.eqemulator.net/wiki/wikka...akka=howtodiff
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  #3  
Old 06-23-2006, 05:45 AM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

Here are patches for exactly what i have..
client.cpp..
Code:
--- client.cpp	2006/06/20 02:36:20	1.2
+++ client.cpp	2006/06/21 06:07:41	1.3
@@ -143,6 +143,9 @@
 	ooc_timer(1000),
 	shield_timer(500),
 	fishing_timer(8000),
+#ifdef CRIPP
+	save_timer(60000),
+#endif
 #ifdef REVERSE_AGGRO
 	scanarea_timer(AIClientScanarea_delay),
 #endif
@@ -207,6 +210,9 @@
 	npclevel = 0;
 	pQueuedSaveWorkID = 0;
 	position_timer_counter = 0;
+#ifdef CRIPP
+	save_timer.Enable();
+#endif
 	fishing_timer.Disable();
 	shield_timer.Disable();
 	dead_timer.Disable();
client.h..
Code:
--- client.h	2006/06/20 02:36:21	1.2
+++ client.h	2006/06/21 06:07:41	1.3
@@ -768,6 +770,9 @@
 	Timer	ooc_timer;
 	Timer	shield_timer;
 	Timer	fishing_timer;
+#ifdef CRIPP
+	Timer	save_timer;
+#endif
 #ifdef REVERSE_AGGRO
 	Timer	scanarea_timer;
 #endif
client_process.cpp..
Code:
--- client_process.cpp	2006/06/20 02:36:21	1.2
+++ client_process.cpp	2006/06/21 06:07:41	1.3
@@ -146,7 +146,15 @@
 		if (fishing_timer.Check()) {
 			GoFish();
 		}
-		
+
+#ifdef CRIPP
+		if (save_timer.Check()) {
+			Save(2);
+			Message(0, "%s successfully saved.", GetName());
+			save_timer.Start(300000);
+		}
+#endif
+
 		if (bardsong_timer.Check() && bardsong != 0) {
 			//NOTE: this is kinda a heavy-handed check to make sure the mob still exists before
 			//doing the next pulse on them...
hope this is a little more readable ;p
(I also changed the numbers a bit to make it less annoying)
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