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  #1  
Old 07-26-2006, 06:30 PM
Sourdough35
Hill Giant
 
Join Date: Nov 2004
Posts: 126
Default NPCs teleport everywhere.

This actually happens on live too and I'm wondering if it is a bug that can be fixed on the emulator. Some NPCs and monsters at certain times will seem to flicker all over the place as they walk around. This most commonly looks like the npc walking.... then vanishes and appears instantly in the air only to drop back down to the ground. This repeats over and over as he walks. I'm not sure if it's a pathing issue that could be resolved in the database or just the way EQ handles its net code. If you want a good example, watch the guards in Shar Vahl. Anything to be done about this?
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  #2  
Old 07-27-2006, 04:26 AM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

ya this has to do with fixed z pathing which is broken in eqemu atm
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