Well, actually, I'm trying to hoax people into searching for stuff on their own , which is what we all should be doing.
That's not a crappy answer - I was so happy to find this solution some time ago, when I had no working Lavastorm or Nek Forest.
Everquest works in such a way, you have to "draw the line" somewhere and get to work on what you have.
I am really not interested in any of the "new" graphics Sony has to offer - What I would like to find, is something that got lost and pushed away many expansions ago. In fact, It appears SOE is starting to arrive at my conclusion also, with their "Progression Server" drive.
This is why I became a loyal EQEMU follower. I know that one day, we will have a working Everquest, very much like it used to be, some years ago.
Don't be hard on the other guys here - they got more RL stuff to do than me; I'm just an old "shmuck", that has plenty of time to kill behind my PC.
Im trying to find another option I used on my work I found but lost it - here is my perl quest though;
Code:
# TP to Stonebrunt event
# Zone: Gunthak
sub EVENT_SPAWN
{
$x = $npc->GetX();
$y = $npc->GetY();
quest::set_proximity($x - 50, $x + 50, $y - 50, $y + 50);
}
sub EVENT_ENTER
{
quest::movepc(100,-1514.9,-4166.8,-377.6);
}
This originally was Belfedia's idea - I just took it a few steps further. What happens here is, you have an "invisible" auto-translocator at the needed zone line - I called the npc "##" so no name would show up, and used the "shadowed man" characteristics , made the npc tiny (size 1). I then placed him as hidden as possible so no one could target him.
When you get to the zone line, you will have the same effect as zoning.