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  #1  
Old 08-10-2006, 03:27 AM
Magoth78
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Join Date: Jun 2003
Posts: 345
Default [-840]Stun

Heya,

with the last sources, #stun command and stun spells don't work on players, they only do on Mobs.

I've noticed that OP_Stun is unset. I tried to change it with the SEQ's one (wich is 0x016c - seems to not have been updated since 2 years ) and still doesn't work.

Any idea?
Mag
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  #2  
Old 08-14-2006, 09:01 PM
Magoth78
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Join Date: Jun 2003
Posts: 345
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the opcode OP_Stun for the 6.2 patch file is 0x7DCF.
As the titanum and 6.2 opcodes are differents, I will have the right one for the Titanum a bit later.

Mag
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  #3  
Old 08-15-2006, 09:36 AM
Magoth78
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Join Date: Jun 2003
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Many thanks to Ieatacid from the MQ team for theses opcodes:

6.2's client OP_Stun is 0x7DCF
Titanum's client OP_Stun is 0x1E51

Now, the stun will work on players, go pvp server

Mag
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  #4  
Old 08-15-2006, 10:59 AM
Zengez
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Join Date: Nov 2004
Posts: 160
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out of curiosity is there an OP_Code for adjusting attack speed in npcs? this stun problem sounds uncannilly like the slow spell problem i'm having, slow commands/spells/etc all seem to have no effect, same with hastes but only on npc's not on players... /shrug

As good a place as any to look
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