with the last sources, #stun command and stun spells don't work on players, they only do on Mobs.
I've noticed that OP_Stun is unset. I tried to change it with the SEQ's one (wich is 0x016c - seems to not have been updated since 2 years ) and still doesn't work.
Any idea?
Mag
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the opcode OP_Stun for the 6.2 patch file is 0x7DCF.
As the titanum and 6.2 opcodes are differents, I will have the right one for the Titanum a bit later.
Mag
__________________
User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
out of curiosity is there an OP_Code for adjusting attack speed in npcs? this stun problem sounds uncannilly like the slow spell problem i'm having, slow commands/spells/etc all seem to have no effect, same with hastes but only on npc's not on players... /shrug
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