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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
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09-02-2006, 05:28 PM
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Sarnak
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Join Date: Sep 2006
Posts: 67
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Aren't we all n00bs? =)
I have some limitation questions.
First, if I go out and buy titanium, and make my own server to play with my friends, is the base server 0.7.0 complete with standard fully populated npc's, merchants, and mobs? Or would I have to manually create my own encounters?
Second, is it easy to manipulate things like mana regen and hp regen in a percentage manner? I think the reason why characters take FOREVER at higher levels to level in the game is the fact that it can take you as long as half an hour to regen mana from empty to full (granted last time I played was Luclin). If I can tell it to increase hp and mana regen by say 10 folds across the board, it should make leveling up, much faster, without the negatives of not killing enough creatures to get drops, or not having enough money for spells etc...
Third, is there much of an issue, running the game on the same computer you are operating the server on? Or do you have to make the server computer a dedicated system?
Thanks in advance for the help =)
Mav
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09-02-2006, 05:33 PM
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Quote:
First, if I go out and buy titanium, and make my own server to play with my friends, is the base server 0.7.0 complete with standard fully populated npc's, merchants, and mobs? Or would I have to manually create my own encounters?
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Sorta, its far far from live, but the 2 major DB's are spawned almost to PoP, anything after that you need to spawn / do yourself.
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Second, is it easy to manipulate things like mana regen and hp regen in a percentage manner? I think the reason why characters take FOREVER at higher levels to level in the game is the fact that it can take you as long as half an hour to regen mana from empty to full (granted last time I played was Luclin). If I can tell it to increase hp and mana regen by say 10 folds across the board, it should make leveling up, much faster, without the negatives of not killing enough creatures to get drops, or not having enough money for spells etc...
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Only if you know how to compile the source yourself, but then again you can give yourself any item, or create an item with mana regen 10000 on it.
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Third, is there much of an issue, running the game on the same computer you are operating the server on? Or do you have to make the server computer a dedicated system?
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Best to have it on its own box, would be very laggy for your frinds if you play on the same box.
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09-02-2006, 05:45 PM
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Sarnak
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Join Date: Sep 2006
Posts: 67
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so if I get this right, you're stating that only the original, kunark, velious, and some of luclin is spawned? All of the 9 other expansions after that are not? No chance that someone has the DB files to make everything spawned standard like live, up to the point that would normally be if Titanium had just come out and we just logged onto the game for the first time with the latest expansion being released from the Titanium set...
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09-03-2006, 01:32 AM
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Fire Beetle
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Join Date: Jul 2006
Posts: 15
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WEllll
well. if you have ever played everquest before. and you know much about the game. or you have a live account. you could alwayse log on to live and find where the mobs are at and spawn then yourself. and there are a few websites out there that can help you with where mobs are located at on map. but other then that full live simulation is still a ways away. but you could take this as an oppertunity to help the community out if it is something that you want bad enough.
you can spawn mobs ingame which makes making mobs easier. and from there you can go to the database and update there loot tabels and make your own personal items. if you dont know how to work the database very well there are tools out there that make the process alot easier. here since im such a nice guy ill give you some links to help you out
Allakhazam's Magical Realm - All the info you need about Everquest
Project EQ -Project that has provided invaluable resources to Emu Servers
Mapfiend -Huge resource of map files for EQLive, they also work great with emu.
GeorgeS Tools - George did some wonderful work especially with the Zebuxoruk Server. They are currently using his Database Editing Tool Suite and one of the two EQ Item editors he has available for download.
Xampp - An SQL tool use to get down and dirty with the database.
MySQL Admin - A great SQL tool used for server backups and restores.
Dark Rogue Productions - use Sesmar's binaries for MySQL 5 Compatability.
I hope this helps you out some. and possibaly anyone else out there that would like to make a server or already is. links provided to me by Zebuxoruk Only one of the best servers out there.
oh and on another note. you dont have to make it like live if your trying to run the server for you and your friends to play on. you can make it custome. an experience that you and your friends will enjoy. something different. its always fun too.
Last edited by EverCrackAj; 09-03-2006 at 09:35 AM..
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09-03-2006, 03:10 AM
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Sarnak
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Join Date: Sep 2006
Posts: 67
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going through and spawning each mob in each zone, and in all dungeons would take forever, whether it be my own design or the original. If I make my own setup, then I have to put even more thought process behind it, as now I have to figure out what situations are too much, and what aren't enough. It's something I don't want to deal with.
So what is actually fully spawned and what isn't? I'm just wondering if there is much of a playable game without having to deal with the spawns/loot tables. If original, kunark, and velious are all 100% setup and spawned with loot tables in the current version of the server software, than that is fine for me. I don't need to be able to have all of the other expansions working. Last I played was like 6 years ago, so the latest expansion I ever played was Luclin anyways, and I didn't play it much.
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09-03-2006, 05:37 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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As a relatively noobish noob to Emu myself, I will offer this advice. Understand the concept of "emulator" vs "live". If you want to play EQLive, the cost of membership for a subsciption is very nominal vs the amount of time you would need to invest to bring and Emu up to "live" (which will never happen, since the Emu will always lag behind Live).
Secondly, if you took the time to try the Emulator, you would be amazed how much actually does work, is _very_ playable and enjoyable - as both a standard player in a legit community to a non-legit "everyone can summon/death touch everything" server. My friends and I are long-time veterans of Live, and we love the game through DoN. Yet we find literally hours and hours of non-stop fun and excitement running around as GM's just seeing what works! Cuz it's a lot, and amazing. Get the point? It's amazing.
So before anyone thumbs their nose at Emu because it's not "live", take the hour or two of your life it'll take to set it up, spend the $20 to by Titanium (easier than seeking other methods to connect), and check it out for yourself. The core dev team are not the only ones adding to the Emu. Many community members dedicate hours of their own time to adding content and making things better. Become part of the solution, if you truly want to see an Emu that stands up to Live.
My 2cp.
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09-03-2006, 06:56 AM
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The aim of the developers is to give you the software to play, not to give a database.
There is people in the community who have spent years (PeQ) trying to get everything perfectly to live. Your comment it would take forever is correct it is taking them a long long time to get everything to *live like*.
You can easily get on and play for a long time with no need of PoP or higher, hell did it on live for years.
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09-03-2006, 07:10 AM
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Sarnak
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Join Date: Sep 2006
Posts: 67
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Thanks for all of the info guys... I wasn't so concerned that all of the expansions worked.. I just wanted to know that there was some playability to at least the original and perhaps a few expansions. I didn't notice the "PEQ" before and thought the original EMU client I had downloaded had everything in it (which is why I was concerned as to how much would be populated since the EQEmu program isn't very large).
Now if someone can point me in the right direction to the help files that give instructions on how to install the files obtained from PEQ, that would be cool. I have PERL and SQL installed per the other instructions I found. I haven't yet obtained a copy of Titanium so I will be working on that as well. I'm just trying to get all of the other stuff covered so that when I do obtain a copy and invite a few friends over to play on my local server, I won't end up spending 10 hours trying to figure out why it's not working.
Thanks for everyone's help =)
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