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Old 09-03-2006, 12:35 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default Simple solution for NPC pet pile-ups

I don't know if this is still a problem, but it is with me; when you zone in to an area like Temple of Droga, there's a "ghost" effect which places all the NPC pets piled up in one spot by the zone. This has a very "unrealistic" effect if you're trying to play a straight game.
I noticed the pile-up is always in the zone's safe coords (safe_x, safe_y, safe_z) -
So, I figured, what are safe coords needed for , other than for GM movement? couldn't think of any other reason, so, for example in Droga, I set safe coords to 0, 0, 0, which puts them in the little white box with the kiddy-cat pics on the wall. As for my GM, I set up a #goto macro thet puts me back at the zin, after I get to the box.
So my temporary solution for a problem with NPC pet pile-ups at the zone is to find a hidden spot (away from the players view) in the zone, for the zone's safe coords.
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