Quote:
Originally Posted by WildcardX
Anyone know what determines if a NPC is added to the track list? What I am after here is to learn what makes a NPC untrackable?
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I don't know how, but I have an Idea on how to make an invisible (to tracking) npc with what I have now; EVENT_ENTER and maybe EVENT_EXIT - have another NPC spawn him as you get in the area maybe for a short time, then DEPOP him, Or just use EVENT_EXIT.
This would not make him completly invisible, but would spoof anyone whos trying to track.