Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-08-2002, 11:27 AM
wurmslayer2k
Hill Giant
 
Join Date: Apr 2002
Posts: 139
Default Beastlord Epic Graphic Co-ords please?

Any one know the Beastlord Epic:

Visual
Magic Flag
Material

?

Thanks.
Reply With Quote
  #2  
Old 06-08-2002, 04:43 PM
Baron Sprite's Avatar
Baron Sprite
Dragon
 
Join Date: Jan 2002
Posts: 708
Default

Got a screen shot of the graphic for it, I could locate it then. I didn't know they even had one
__________________
Waking up in the morgue is pretty harsh, but it beats being dead.
Begun, this irc stat war has.
Reply With Quote
  #3  
Old 06-08-2002, 05:39 PM
wurmslayer2k
Hill Giant
 
Join Date: Apr 2002
Posts: 139
Default

Here it is
Reply With Quote
  #4  
Old 06-08-2002, 08:17 PM
Baron Sprite's Avatar
Baron Sprite
Dragon
 
Join Date: Jan 2002
Posts: 708
Default

WTF those are freaking awesome Will check my new luclin list to see if I have 'em.

Ok I have located every # for luclin item visuals. Finishing up the documenting now. (Yes this includes beastlord epic)
__________________
Waking up in the morgue is pretty harsh, but it beats being dead.
Begun, this irc stat war has.
Reply With Quote
  #5  
Old 06-08-2002, 10:01 PM
Baron Sprite's Avatar
Baron Sprite
Dragon
 
Join Date: Jan 2002
Posts: 708
Default

Don't know if EQAdmin accepts digits over 3 for item visuals... here is luclin items, denoted with L. Edit: Doesn't seem to like using them. Crashed EQAdmin if you load the itemvisual.txt I did. Just use with Kaiyodo's editor. Note x2: Kaiyodo's only supports 4 digit... I'll make the fix tomorrow if I can :p

I'm sure there is more then what I found... I just need a brake


300 Huge Axe, Spikes All over, Eye in the Middle of Blade
600 Roman Helm
10000 L Grey Sword, Cresent Handle
10001 L Huge Staff with 3 Point Claw Top
10002 L Grey Scimitar, Gold Handle
10003 L Hammer, Circle Tip, House Shaped
10004 L Big Sword, Runes on Blade
10005 L Large Axe, Big Blade
10006 L Squarish Dagger, Green Jewel at Bottem
10007 L Wood Handled Mace, Tip with designs
10008 L Wooden Mining Pick
10009 L Small Stone Dagger
10010 L Crude Looking Axe, Stone Blade
10011 L Same as above, only a LONG handle
10012 L Hammer with tree bark top
10013 L Same as above, only a longer handle
10014 L Dagger with jagged and bent blade.
10015 L LEFT HAND Beastlord Epic (Claws with blue fire)
10016 L Stone Dagger
10017 L Small Grey Sword, Cresent Handle
10018 L Larger Version of Above
10019 L Blasphemous Blade of the Exiled
10020 L Mace with Skull Top
10021 L Same as above, with spikes around skull
10022 L Long Grey Sword, Cresent Handle
10023 L Grey Sword, Tear Blade, Pointed Handle
10024 L Grey Sword, Fat Blade, Flat Handle
10025 L HUGE Black Sword, Red Runes, AWESOME
10026 L Plain Grey Sword, Cresent Handle
10027 L Stone Mining Pick
10028 L HUGE lance, Spikey Tip
10029 L RIGHT HAND Beastlord Epic
__________________
Waking up in the morgue is pretty harsh, but it beats being dead.
Begun, this irc stat war has.
Reply With Quote
  #6  
Old 06-08-2002, 11:13 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

you sure those arent on a smaller # as well? i'm 99% sure the item model #'s repeat themselves after thay end.


(example)

1 sword
2 axe
3 dagger (no more item models left)
4 sword
5 axe
6 dagger

ect, ect....
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
Reply With Quote
  #7  
Old 06-09-2002, 12:18 AM
Kaiyodo
Hill Giant
 
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
Default

My editor only supports 4 digits due to the size of the idfile member in the item_struct. As you're probably aware the top of the Item_Struct is ..

char name[35];
char lore[60];
char idfile[6];
sint16 flag;

.. and the item graphic is stored as a non-terminated string inside idfile. As all of the items start with "IT" I could only have 4 digits without corrupting 'flag'.

This puzzled me greatly as I've been finding unique items well into 5 digits when I ignored the badness I was doing by writing over 'flag' with random numbers. I never worked out what was really going on, so I left it at 4 digits

You'll have a hard time changing that behaviour in my editor I'd have thought Baron, unless you made 'flag' an 8 bit number and made idfile[7]. But that's bound to screw up a load of items :(

K.
Reply With Quote
  #8  
Old 06-09-2002, 12:51 AM
Baron Sprite's Avatar
Baron Sprite
Dragon
 
Join Date: Jan 2002
Posts: 708
Default

Yeah, haven't looked at the source at all besides to fix the password box on your editor K. Oh well, I can keep doing it the old fashioned way.

Oh and I checked for repeats, was the first thing I did
__________________
Waking up in the morgue is pretty harsh, but it beats being dead.
Begun, this irc stat war has.
Reply With Quote
  #9  
Old 06-09-2002, 06:08 AM
wurmslayer2k
Hill Giant
 
Join Date: Apr 2002
Posts: 139
Default

Baron, your itemvisual f00ked my eq admin tool lmfao. Wind's dosnt support more than 3 digits and it gets messed when you try to add more to it ( atleast for me :eek: )
Reply With Quote
  #10  
Old 06-09-2002, 06:10 AM
wurmslayer2k
Hill Giant
 
Join Date: Apr 2002
Posts: 139
Default

Ooh I guess you do need EQW to use the emu now, bah. I hope you guys fix that =p. Theres no way in a frozen hell I could use it on this slow ass grandfather computer. * 64 MB Video Card down the drain :(
Reply With Quote
  #11  
Old 06-09-2002, 10:19 AM
Baron Sprite's Avatar
Baron Sprite
Dragon
 
Join Date: Jan 2002
Posts: 708
Default

They prolly did it to piss us off :p
__________________
Waking up in the morgue is pretty harsh, but it beats being dead.
Begun, this irc stat war has.
Reply With Quote
  #12  
Old 06-09-2002, 10:51 AM
wurmslayer2k
Hill Giant
 
Join Date: Apr 2002
Posts: 139
Default

/em taps his foot quickly whilst staring at Shawn319..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:08 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3