If this is the same CHA we're talking about, does it affect gameplay yet? It's been a while since I've last played, so I haven't noticed anything and I can't test it due to the lack of a server to play on.
I can understand about the buffers probably being a timing thing, but what I really want to know if CHA has been implemented the way it should. Back when I played, I didn't notice a diffrence in merchant price with a higher CHA.
CHA has a lot of functionality as well. Not only do you get better prices from merchants, but for Enchanters, your charm/mez line lasts longer and has a better chance to land. And also, a low CHA for Necros and SKs give the fear line of spells a better chance of landing and taking the full duration.
I don't think it woud be a huge undertaking to code, but what do I know. Maybe KLS can implement something. *nudge nudge*
