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Old 06-10-2002, 01:19 AM
stormgod
Discordant
 
Join Date: Apr 2002
Posts: 419
Default newbie and low levels zones

ok I dont know if this is possible but if we could define for each newbie low level zones which kind of mobs can spawn on different spawn points and if we could make the zone server check if the spawn point or the spawn ID (by giving an ID to each creature spawned ) is empty then respawn one.

what I mean is , on live servers when you are in a newbie zone , spawn points doesnt seems to be regular , they can spawn almost any of the low level creatures of the zone , snake beetles rat orc pawns for exemple in west fp or east fp.
we could define those kind of spawns in a standalone filelike that :

freportw.spw
[1]
{
fire_beetle,15%,spawngroupid
large_rat,20%,spawngroupid
snake,30%,spawngroupid
orc_pawn,20%,spawngroupid
bat,13%,spawngroupid
orc_apprentice,2%,spawngroupid
}

[2]
{
....
...
}

[positions]
{
[1]3,x,y,z,x,y,z,x,y,z //3 would be the number of spawn IDs for category 1
[2]2,x,y,z,x,y,z
or
[1],3 //3 would be the number of spawn IDs for category 1
x,y,z
x,y,z
x,y,z
[2],2
x,y,z
x,y,z
}
percent would be the percent of chance for a type of defined mob to spawn when a spawn id is empty.

after that only need is to define spawn points for category [1] , [2] and the like. nro could use this system to spawn spiders jackal , asp , madmens

I dont know if its possible to do this , but this is how I see it , it would be a really good first step before adding movement to those spawns (they usually are the roaming ones )
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