Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

Reply
 
Thread Tools Display Modes
  #1  
Old 02-13-2008, 06:52 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default Running mobs??

I am not sure if this part of mobs quest or part of mobs grid path...

Basicly whenever I set mob to patrul or roam around - it walks.
How do I make it RUN instead?
Reply With Quote
  #2  
Old 02-13-2008, 07:00 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Easiest way is to add SoW to its spell list. A NPC will automatically buff itself when it pops.
Reply With Quote
  #3  
Old 02-13-2008, 08:24 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

Quote:
Originally Posted by cavedude View Post
Easiest way is to add SoW to its spell list. A NPC will automatically buff itself when it pops.
posible, but not truly the same - the NPC -even sowed will stil WALK - faster, but still not going to run.

There is a mob in Guntack in PEQ DB called an_ogre_citizen - this mob RUNS around, and so far I can't seem to find out HOW
Reply With Quote
  #4  
Old 02-13-2008, 08:52 AM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

How about changing its run speed in the npc_types table?
Reply With Quote
  #5  
Old 02-13-2008, 09:01 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

Quote:
Originally Posted by So_1337 View Post
How about changing its run speed in the npc_types table?
I should look how that specific ogre is set speed wise, but thats not exactly what I am lookign for.

Even if mob default speed is SOW speed -when he is ordered to roam around or patrul - he uses hsi "walk" speed which a %% of his total run speed- same way a player "walks" if you turn off your "run" button

However when you agro a walking mob - he will RUN to you with its max possible speed. If you just give him very high speed so he walks fast- he runnign speed will be INSANE once he becomes agroed.

So the goal is to get him to RUN using normal speed =)
Reply With Quote
  #6  
Old 02-13-2008, 12:14 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

I checked the DB for any info relevant to the mob in question (the mob who RUNS) The mob has a NORMAL run speed just like all other mobs around him (1.25), there is NOTHING special in his quest file, neither in his grid path info (got to A, pause for 45 sec, go to B, puase 45 sec, go back to A)

YET.. IT RUNS!!!

Ideas???
Reply With Quote
  #7  
Old 02-13-2008, 01:29 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

Try this, I've used 999 but don't use that number, use one that seems right for your npc.

update npc_types set npc_spells_id=999 where name='My_Running_Mob';
insert into npc_spells (id, name, parent_list) values (999, 'Cast_SoW', 0);
insert into npc_spells_entries (npc_spells_id, spellid, type, minlevel, maxlevel, manacost, recast_delay, priority) values (999, 278, 8, 50, -1, -1, 0);

Your npc should spawn, cast Spirit of Wolf on itself, and Run along the patrolling grid.
Reply With Quote
  #8  
Old 02-13-2008, 01:37 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

If your npc normally should cast other spells, change the value of parent_list in the npc_spells entry to that of the correct class.

1 = cleric
2 = wizard
3 = necromancer
4 = magician
5 = enchanter
6 = shaman
7 = druid
8 = paladin
9 = shadowknight
10 = ranger
11 = bard
12 = beastlord
Reply With Quote
  #9  
Old 02-13-2008, 03:12 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

well... no =)

The NPC will SOW itself.. and WALK =)
It will walk faster than normal, but still- he will walk, not run

To show a counter-example, the ogre in question , is a non caster, has no spell list assigned to him...yet he RUNS =)
Reply With Quote
  #10  
Old 02-13-2008, 04:41 PM
rojadruid
Discordant
 
Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
Default

Quote:
Originally Posted by ChaosSlayer View Post
well... no =)

The NPC will SOW itself.. and WALK =)
It will walk faster than normal, but still- he will walk, not run

To show a counter-example, the ogre in question , is a non caster, has no spell list assigned to him...yet he RUNS =)

The only thing that I could sugjest would be to export that ogre to a sql statment then change the name,zone and spawn loc for him and re-inserthim to see if the new mob runs and not walk.
__________________
Rojadruid

Innoruuk Server [legit]
Server Admin.
Server Status: UP
Reply With Quote
  #11  
Old 02-13-2008, 04:42 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

not sure what the differences are, but my example works on my server.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:00 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3