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  #1  
Old 06-25-2002, 04:49 PM
Yodason
Hill Giant
 
Join Date: Jan 2002
Posts: 205
Default linux compile fix for 0.3.4

under #include <pthread.h> in mutex.h
add this line

#include "../common/unix.h"

make SURE it is in the else section of the #ifdef
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  #2  
Old 06-26-2002, 04:43 AM
spellcaster
Sarnak
 
Join Date: Jun 2002
Posts: 59
Default

Woot compiled! Now to finally see what EQEMU looks like!!
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  #3  
Old 06-26-2002, 08:01 AM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

I can just overwrite my old files I used to compile, and then recompile and use the same database? I don't see a new database sql in the source zip.
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  #4  
Old 06-26-2002, 08:19 AM
spellcaster
Sarnak
 
Join Date: Jun 2002
Posts: 59
Default

You dont, just like you dont get the cfg files
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  #5  
Old 06-26-2002, 08:32 AM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
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Yeah, found them in the Win32 zip.

Someone with linux programming knowledge needs to go through and fix all of the compile warnings. They still successfully compile, but all of those warnings were not good. Things like 'warning: data comparison will always be false due to limited range' etc..

ShowEQ does not have compile issues nor warnings when I compile it, perhaps we should ask Zaphod (the head honcho for ShowEQ) to take a look at the code and fix the obvious things.
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  #6  
Old 06-26-2002, 08:41 AM
spellcaster
Sarnak
 
Join Date: Jun 2002
Posts: 59
Default

Sadly, I still cant get in coz it mumbles about sumfin.. grr.. EQEmu will just have to wait more..
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  #7  
Old 06-26-2002, 08:57 AM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

I can't get in either. When I connect to my own server, I can make a character, but when I try to log it in, EQ crashes.
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  #8  
Old 06-26-2002, 11:09 AM
Zaphod
Fire Beetle
 
Join Date: Jun 2002
Location: MA, US
Posts: 3
Default

Quote:
Originally Posted by steve
Yeah, found them in the Win32 zip.

Someone with linux programming knowledge needs to go through and fix all of the compile warnings. They still successfully compile, but all of those warnings were not good. Things like 'warning: data comparison will always be false due to limited range' etc..

ShowEQ does not have compile issues nor warnings when I compile it, perhaps we should ask Zaphod (the head honcho for ShowEQ) to take a look at the code and fix the obvious things.
Did I hear someone mention my name... heh...

At some point in the future I might just, although I am rather preoccupied with ShowEQ.

One thing people have to realize is many of the warnings are actually indicative of problems that cause bugs. Unfortunately Visual C++ will chew on absolute garbage and not give a warning, despite it generating bad behavior, and yet will also give you warnings about absolutely irrelevant nonsense. In a former life I had way too much experience with this. In some cases Visual C++ compiles code where all the C++ standards (current and former) and Microsoft's own docs say shouldn't compile and whose behavior is literally undefined without so much as a single warning.

Enjoy,
Zaphod (dohpaZ)
__________________
Chief Software Engineer of the Apocalypse
http://www.doomed.to/showeq/
http://seq.sourceforge.net/
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  #9  
Old 06-27-2002, 02:20 AM
Yodason
Hill Giant
 
Join Date: Jan 2002
Posts: 205
Default

dont worry about warnings
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  #10  
Old 06-27-2002, 02:39 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Uhhhmm... That's why 9/11 happened...
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  #11  
Old 06-27-2002, 05:15 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

rofl... sounds like something someone said to me the other day in chat... "No one is going to attack the USA" (btw he was a canadian)
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Shawn319
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