Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-20-2008, 08:25 PM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
Default quick discipline question

I read through all the posts regarding the quests for disciplines etc.

Would anyone be willing to elaborate how this is handled database side?

I am looking at experimenting giving other classes existing disciplines.

I think it has to do with modifying the spell associated with the disc but Im getting stuck there trying to link it with the skill.

Thanks
Reply With Quote
  #2  
Old 08-20-2008, 09:29 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

You would probably need to edit the source code to get most of them to do what you are wanting.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #3  
Old 08-21-2008, 07:47 AM
hayward6
Forum Guide
 
Join Date: Jul 2005
Posts: 468
Default

I may not have all the facts since I've never played anything but a caster, but I don't think you can give disciplines to a class that isn't designed to have them. I think you would run into the same problem if you tried giving Warriors a mana bar and spells... It just isn't designed that way.
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
Reply With Quote
  #4  
Old 08-21-2008, 08:15 AM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

I don't know about that. Most disciplines currently function as spell effects. I don't see a reason that you couldn't make it happen.
Reply With Quote
  #5  
Old 08-21-2008, 08:44 AM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
Default

I'm still working on this, here is a bit of what I've tried so far, I have had no luck yet but I want those who might know how this is done to show that I'm not just leeching.

I aslo figured that this was essentially a spell effect. But I also thought it might be a skill. The following was all done using NaviCat and is on Angelox's ax_classic database.

I first tried to identify the defensive discipline in the class_skill table. What I found there was a structure of all the classes 1-15 with skills 1 - 73. Most entries are either 1 or 66, but I saw some 15's etc. I thought the value under the skill may indicate what level the tune got the skill. Example

Skill_1 Might be Sense heading, all characters get this at level 1, so all the values for this skill are 1, Skill_17 might be parry, this is where it gets confusing because without a textual context it's very hard to say whether Im on the right track on not. This proved fruitless so I moved on.

I found the Defensive_Discipline in Spells, spell ID 4499 (I think that's what I remember) but browsing through the columns I could find nothing that specified what class got that at what level, should be pretty easy to find since Warrior is Class 1, and they get it at 55. It of course was not that easy.

I continued working and found in the items table, Tome of Defensive Discipline. A specific column in this table was "classes" with a value of 1. OK that made sense to me, Defensive is a warrior ONLY ability and teh warrior class has a value of 1. So then I looked up Tome of Resistant Discipline and it's "classes" value was 42969, This is where I got stuck somehow this value must correspond to what classes can get it. So here is what I did.

I modified the 'classes' column in defensive to match resistant. Then I summoned the item into my level 2 paladin and checked it out. The item still says War(55) So Maybe I was successful and the description doesn't look at the classes table for labeling the item, or I'm still WAY off.

Two more obstacles(if Im close)
1. I'm pretty sure the quest scripts will cut me off as there is probably a *classcheck* of some kind
2. The spell definition Im sure limits to warrior only somehow too, so I need to overcome that as well.

I'm going to backtrack just a little and try to make a warrior only item, paladin usable, like a weapon, that should give me more information.

Thanks for input so far.
Reply With Quote
  #6  
Old 08-21-2008, 03:51 PM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
Default

Update, Getting Closer, GuildMaster Still Poking me

ok, so I copied the Tome of Defensive Discipline to another new item.

I Figured out the how the classes column works, it's pretty cleaver and it's based on .. Binary!

Value= 1 | Binary that's 00000001 Position 1 is 1, Warrior is Class 1
Value= 16 | Binary that's 00010000 Position 5 is 1, Shadownight is Class 5
Value=17 | Binary that 00010001 Position 1 and 5 ergo Shad/War

To be sure I set the classes value to 65535 (all classes)

I updated my spells_us.txt file To Reflect Pal(1) (yes im testing giving disc at level 1) *** this is purely cosmetic

The Tome carries ScrollEffect 4499 (which I interpret to Spell 4499)

So I opened up table Spell 4499 and Set Column Class_3 to 1 Class_1 = Warr and that value is 55 (when wars got def) Class_2 is clearic that value is 255, No Def for Clerics! and as I said I changed class_3 to 1 Paladin Disc at 1!

I couldnt find any other ties to character classes but my Guildmaster says
your class cannot learn this.

So like Hay said it's buried in the source code, or the scroll effect 4499 has it's own constraints but there is no scroll table, so Im pretty sure it's linked to the spell.

Unless someone solves this before I give up, my next try is to create a new disc, using holyforge as the template, but setting the same spell id .. we'll seee!
Reply With Quote
  #7  
Old 04-04-2010, 02:19 AM
Burningsoul
Banned
 
Join Date: Oct 2009
Posts: 312
Default

lol awesone ArkR, I can finally give my monk tank evasive! Thanks for posting that!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:57 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3