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  #1  
Old 10-27-2008, 01:14 AM
Dodie
Sarnak
 
Join Date: Jun 2004
Posts: 67
Default Pet casting spells ignore pvp mitigation

Was looking through attack.cpp, line 1547


if(other->IsClient() && IsPet() && GetOwner()->IsClient()) {
//pets do half damage to clients in pvp
damage=damage/2;
}



Should be added something for spells i assume ?
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  #2  
Old 10-27-2008, 03:35 AM
MNWatchdog
Hill Giant
 
Join Date: Feb 2006
Posts: 179
Default

PvP damage was 2/3rds normal damage on live.

Probably should be a rule anyways, so people can set it to suite their server.
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  #3  
Old 10-27-2008, 10:35 AM
Dodie
Sarnak
 
Join Date: Jun 2004
Posts: 67
Default

Yeah, the melee hits works fine, but the spells does not...
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  #4  
Old 10-27-2008, 12:17 PM
Dodie
Sarnak
 
Join Date: Jun 2004
Posts: 67
Default

Also pets are kicking for much more than intended, using PEQdb that is...
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  #5  
Old 10-28-2008, 12:16 AM
MNWatchdog
Hill Giant
 
Join Date: Feb 2006
Posts: 179
Default

Was just pointing out that divide by 2 is to much.

Pets also suffer from the fact that until people get 60+, pets levels are signifigantly lower than their masters. For example, a level 50 Mages pet is only level 41 if I remember corrently, which means when that pet is trying to hit another level 50, it suffers from the same issue as a level 41 mob missing a lot and its spells being resisted against a level 50.

Well either way, pet damage mitigation should be a Rule.

VZ/TZ actually upped the level of summoned pets to make them viable at all in PvP. To me, this sorta proves pets werent hitting hard enough in PvP in their default state anyways.
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