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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 11-19-2008, 09:09 PM
xexllama
Sarnak
 
Join Date: May 2004
Posts: 37
Default Max Level / Expansions

This should help some people. To set max level you need to modify TWO settings.

Both are located under rules_values

Code:
Character:MaxLevel     <level you want>

Character:MaxExpLevel     <level you want>
Both of these must be changed if you want your characters to level to a specific point. Alternately you could just change MaxExpLevel and leave MaxLevel set to 75 or whatever as it won't let you go past 60 if MaxExpLevel is 60.

Expansions...Thank you those who got this ball rolling (especially Trev)

Code:
0 = classic
1 = kunark
2 = velious
4 = luclin
8 = pop
16 = loy
32 = ldon
64 = god
128 = oow
256 = don
So 0+1 = 1, which would enable classic and kunark

0+1+2+16+64 = 83, which would give you classic, kunark, LoY and GoD.

Also if your working on a progression server, the best way to limit the amount of zones available would be under zone in your DB.

Change your min_status to 0 on zones you want characters accessing.

One last side node...in eqemu_config.xml the default status level for anybody connecting is set there. So if its default (which is 20) then any zone that is min_status 20 or less, will let anyone zone in. I changed eqemu_config.xml to make everyone 0 and went from there.

Hope this helps.
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  #2  
Old 11-21-2008, 01:05 AM
AndMetal
Developer
 
Join Date: Mar 2007
Location: Ohio
Posts: 648
Default

This info should really be put somewhere in the Wiki.
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  #3  
Old 11-21-2008, 04:53 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

MaxExpLevel can be set to 0 or -1 and when it is, MaxLevel will all Maximum Level related stuff.

The only thing that MaxExpLevel actually does is to decide the Maximum Level attainable via experience. And, if it is set to less than 1, the setting for MaxLevel will take over for MaxExpLevel. So, if you set MaxLevel to 60, and MaxExpLevel to -1, then the Max Level attainable via experience will be 60.

The reason to have 2 settings is because there is more to Max Level than just experience. It also decides the max level for scribed spells allowed, GM training and other things. On most servers, these settings would both be the same level. But, in the case of my server, players can exceed the Experience Attainable Levels (level 70), and can get up to level 75 via questing. In order for them to retain spells in their spellbook for over level 70, it requires that these 2 rules be set accordingly. The example from my server is that MaxExpLevel is set to 70, but MaxLevel is set to 75.
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