Quote:
Originally Posted by KLS
Stat caps is more complicated cause the client wont show it right without those effects. Like if you set the cap lower than what it is normally the client would still count the stats as if they're there. Bad news for things like hp/mana calc accuracy.
But we can put a rule for the level 20 damage cap.
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that would be great KLS =)
re: stats cap:
but what about #showstats - won't that show REAL stats and hp/mana - from server side to player? That should work even if client shows incorect data.
Then if players are playing on custom server with altered caps- they wil know that they can't relly on clients info and just use #showstats