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  #1  
Old 08-13-2002, 01:26 PM
Draugr
Hill Giant
 
Join Date: Jan 2002
Posts: 141
Default EQEmu Features?

Hi,
Its been a while since I last posted here. I recently got the urge to see and play EQ again. I thought I'd stop by here and see how far along EQEmu has come. I'd like to ask a question and hopefully someone might be kind enough to answer it.

What features in EQEmu are done or working somewhat in a usable state? Last I was here they had basic MOB movement. How is the combat, spells system and MOD AI? Are there working merchants and treasure spawners, etc...

Sorry for asking these questions but I didn't see a progress list or FAQ answering these questions.

Any info is appreciated.

John
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  #2  
Old 08-14-2002, 06:05 AM
kathgar
Discordant
 
Join Date: May 2002
Posts: 434
Default

spells work, mobs only move towards you if aggrod.. pathing kills the servers.. no real mob ai.. combat is working but not really like on live
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  #3  
Old 08-30-2002, 05:07 AM
Karmine
Fire Beetle
 
Join Date: Aug 2002
Posts: 7
Default Some things I've Noticed..

Combat- So far I don't think HARM TOUCH works... the effects of weapons have worked so far that I have seen, I played one server where a Decaying Skeleton actually aggroed people without being attacked. For some reason everyone does great at level 1 with the fists. I dont think skills raise unless they are at Level one, Guild Masters don't work yet, but I think thats being worked on (Are they?). You do take damage from large falls, so those of you that like commiting suicide can have a ball. =P I dont think orcs actually put on their weapons. Zoning is still buggy, you crash when you try though I've been lucky and went three zones w/o crashing ! Sometimes you can Dead link, but I think theres a 'cure' for that. I dont remember anymore bugs if I know of them, if I remember any I'll make a post. (btw.. Ping Fuzzlecutter is an insane old <explicit> that likes beating up level ones for no reason)
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