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  #1  
Old 11-05-2009, 03:54 PM
DAYJA
Fire Beetle
 
Join Date: Jul 2009
Location: Out in the ocean
Posts: 2
Default a fwe questions

I was unable to get this originally to work by downloading and setting up these things myself so i had to use the repack 2.12c ( i think ) from AXclassic.

I have a few questions and im wondering if anyone has any experience with the repack, here they are.


First i have a question about the quests- im messing around with both the peq and the AX quest folders and i was wondering if there is an issue with moving a quest from the AX folder to the PEQ folder, or from the allakhazam source download

#2- cannot find information on how to keep the boat zones static.

#3- I moved to PEQ and saw that theres a lot of Omens type information in the folders so i started playing with trying to zone to Omen. i took the 302 Priest of discord file and moved it into GFay ( and the Text based part too) and actually got him to talk to me and cast the spell, unfortunately it said i could not travel there. Does anyone know how to open omens zones to at least zone into them?

#4- People talk a lot about sourcing and going into the code and loading Databases and editing them- i was wondering if anyone knows a good place that has a general explaination of all the peices that come together to make the Emu work.
for example, activeperl- it comes with the repack but theres no actual program that i can interface, is there supposed to be one? is there one?
Mysql- Is there an interface with that?

#5-Over at EQemu's page they show how to go into exp.ccp to edit the exp curve and change max level around, i was wondering how to get to those files in the repack download, i would like to change max level to 85 and import the current spells/items/AA(if possible) into the game so i can at least use them for itemization. I did a search for the exp file and couldnt find it.
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  #2  
Old 11-05-2009, 05:06 PM
leslamarch
Discordant
 
Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
Default

Quote:
Originally Posted by DAYJA View Post
I was unable to get this originally to work by downloading and setting up these things myself so i had to use the repack 2.12c ( i think ) from AXclassic.

I have a few questions and im wondering if anyone has any experience with the repack, here they are.


First i have a question about the quests- im messing around with both the peq and the AX quest folders and i was wondering if there is an issue with moving a quest from the AX folder to the PEQ folder, or from the allakhazam source download
Should not be a problem as long as there are NPC to match with the quest...

Quote:
Originally Posted by DAYJA View Post
#2- cannot find information on how to keep the boat zones static.
If you are running axclassic, just check the box "ship zones" This will make all zones static for all zones with ships in them..


Quote:
Originally Posted by DAYJA View Post
#3- I moved to PEQ and saw that theres a lot of Omens type information in the folders so i started playing with trying to zone to Omen. i took the 302 Priest of discord file and moved it into GFay ( and the Text based part too) and actually got him to talk to me and cast the spell, unfortunately it said i could not travel there. Does anyone know how to open omens zones to at least zone into them?
you need to make sure min_status and min_level are put to match your accounts status and level. There also could be something in the quest script itself I have not looked at it yet.

Quote:
Originally Posted by DAYJA View Post
#4- People talk a lot about sourcing and going into the code and loading Databases and editing them- i was wondering if anyone knows a good place that has a general explaination of all the peices that come together to make the Emu work.
for example, activeperl- it comes with the repack but theres no actual program that i can interface, is there supposed to be one? is there one?
Mysql- Is there an interface with that?
Active perl not really, just reads text type files no real interface, get notepad ++. Mysql = the repack comes with 2 methods to do this, the php editor and HeidiSQL, Both found through the GUI. This also is a very good site to check out for tools and info HERE

Quote:
Originally Posted by DAYJA View Post
#5-Over at EQemu's page they show how to go into exp.ccp to edit the exp curve and change max level around, i was wondering how to get to those files in the repack download, i would like to change max level to 85 and import the current spells/items/AA(if possible) into the game so i can at least use them for itemization. I did a search for the exp file and couldnt find it.
anything with *.cpp requires knowledge in c++ and once changes are made to the source you would need to recompile the binaries. But some of the things you asked about can be changed right in the database using HiediSQL, or these tools.
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  #3  
Old 11-06-2009, 03:31 PM
DAYJA
Fire Beetle
 
Join Date: Jul 2009
Location: Out in the ocean
Posts: 2
Default

Thanks for the help!
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