Quote:
Originally Posted by Nefarious
Do you knwo where we can download the 3D maps?
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I don't know where there is a set of such maps. I had to make mine by using eqinside, zoneconverter and zone2map. Each file is over 2 MB uncompressed so it can eat up a lot of disk space and right now it's not that useful since it doesn't really help with the zoning problems -- or at least I don't think it does.
I will have to read the code to see where the maps are used, but I suspect only in the mob movement code.
**added**
skimming the code I see in zone/net.cpp
that map.h is used
and later the call in net.cpp
map = Map::LoadMapfile(zone_name);
and in zone/Map.cpp is where you can find the map methods.
The affect files are probably:
net.cpp
client.h
npc.h
npc.cpp