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  #1  
Old 01-08-2010, 11:32 AM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default UCS issue

I'm running a small windows private PEQ server for a group of friends. I have the mail/chat server running with one problem; I can't get it to work if the mail/id key is enabled in the database.

Once I change it to 'false' it works fine. Otherwise I get an error that "you are not connected to the chat server" and in the logs it says that there is a mail-key mismatch for whichever character I try to use the service with.

Does anyone know how to correct this? Does it matter that I use/enable the mail key?

Thanks
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  #2  
Old 01-08-2010, 12:37 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Setting MailKeyIPVerification to false just means that the UCS will not check that the IP address being used to connect to it is the same as the one that was used to login to the worldserver.

In theory, without the IP verification, someone could brute force a connection to a characters in-game mailbox (if they knew the character name) by trying every possible key value. This would entail writing a client program to talk to the UCS especially for hacking ... it's not something that a casual user could attempt.

If it's just a private server, and/or you're not sending any top-secret information by in-game mail, there is really nothing to worry about by setting it to false.
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  #3  
Old 01-08-2010, 12:57 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

Hey Derision

Thank you for the quick response. Sounds like I don't really need to worry about it then.
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