Your text 1 and 2 fields need to be set right. I believe it is Text1=NPC, Text2=Item. Alternatively, you can use Text3 to write your own custom statement.
Yeah, if using the TaskMaster tool, the examples it gives in the lower right for Text1 and Text2 are not correct for all examples. The good thing is that it is really easy to do a "#task reloadall" in-game after changing a task so you can see in real-time if the task shows up how you want it to.
thanks man, i couldnt understand what it meant box 3 was to overwrite box 1 and 2. I thought it just meant if you put somthing in box 3 it would overwrite the other stuff in 1 and 2 not that you could make it custom.
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