Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 12-03-2010, 07:35 PM
Chanus
Hill Giant
 
Join Date: Oct 2010
Posts: 123
Default Mobs warping on pulls?

So, I'm running a private server and just sort of dinking around. I've come across a problem. When I pull a mob from range and they're running toward me, they run up, disappear, reappear closer from where they started but further from me, run up, disappear, reappear a little bit closer to me than last time, rinse, repeat, disappear, then appear in front of me.

The only solution I found when searching was this post: http://www.eqemulator.org/forums/arc...p/t-27234.html

I set the values it listed to true (only the last one was set to false by default), but that didn't change anything. I'm not sure if the map issue is still the case after almost two years, and I didn't use gentoo (that's a Linux thing isn't it?), so I'm kind of at a loss as to how to fix this.

Any ideas?

Thanks!

Oh, and no idea what info from my end would be pertinent, so let me know.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:43 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3