Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-10-2011, 12:02 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default GM Event

I'm looking to hold a fun GM event on my private server with some customized scripting.

Perhaps someone out there has already created something similar but my idea is for the GM to spawn a mob that will automatically be perma-sowed and feared. The idea is for everyone in the zone to hunt this mob down. Whoever gets the kill is either A.) awarded the loot on the mob or it is awarded by the GM. Depopping the zone and spawning a single mob should be easy enough; I just need the special script tied to such a customized mob or a little direction on it.

If anyone has any ideas or scripts to share along these lines please let me know.

Thank you!
Reply With Quote
  #2  
Old 03-10-2011, 06:20 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

perma-sowed - just increase mosb natural run speed in DB, unless you want his SOW buff to be dispellable

perma-feared - there is no such default property, but under fear mechanics the mobs very likely to run into some corner and get stuck there.

You better option would be to set up a path for the mob, and set him to non-agro flag - so it will not respond to attack and keep running
Reply With Quote
  #3  
Old 03-15-2011, 03:25 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

Thanks Chaos; not a bad idea. I was hoping to be able to spawn a mob that is completely random in terms of pathing. Perhaps Trevius' code for randomizing paths could be used in conjunction with this idea.

Now you have my wheels spinning. I'll have to think more about this.

Thanks again!
Reply With Quote
  #4  
Old 03-15-2011, 07:37 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
Default

Keep in mind that an NPC that never aggros is pretty hard to kill as it gains the benefits of NPC OOC regen.

A simple script that places a fear effect on your target before the duration would have ended(ie do like 12 seconds for an 18 second buff). Or just make an unlimited duration fear spell that your NPC casts on itself.
Reply With Quote
  #5  
Old 03-15-2011, 08:17 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

well this will depend on how strong ooc regen is on your server
you can always adjust his his base hp to account for regen too

as far as random pathing - well random roam box may work for this as well
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:06 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3