Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-29-2011, 04:43 AM
Zothen
Hill Giant
 
Join Date: Apr 2011
Location: Germany
Posts: 163
Question Health / Mana / Stamina Regen

I already enabled SoD Regen in the rules table, but still, the chars bars go up then down again. The values are increasing, yes, but why this seesaw? Possible to fix?
Reply With Quote
  #2  
Old 04-29-2011, 04:52 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Make sure you also enabled the rule for using the SoD HP/Mana/End Formulas, as they are different from the older clients. This is the main cause of the HP bouncing issue on servers that haven't enabled it yet.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #3  
Old 04-29-2011, 05:34 AM
Zothen
Hill Giant
 
Join Date: Apr 2011
Location: Germany
Posts: 163
Default

Thats what I meant, I enabled "Character:SoDClientUseSoDHPManaEnd" already, but am still encountering this issue, not as bad as before, but its still there.
Reply With Quote
  #4  
Old 04-29-2011, 06:07 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Here are some other rules from ruletypes.h related to Regen and OOC Regen:

http://code.google.com/p/projecteqem...on/ruletypes.h

Code:
RULE_INT ( Character, HPRegenMultiplier, 100)
RULE_INT ( Character, ManaRegenMultiplier, 100)
RULE_INT ( Character, EnduranceRegenMultiplier, 100)

RULE_INT ( Character, RestRegenPercent, 0) // Set to >0 to enable rest state bonus HP and mana regen.
RULE_INT ( Character, RestRegenTimeToActivate, 30) // Time in seconds for rest state regen to kick in.
RULE_BOOL ( Character, RestRegenEndurance, false) // Whether rest regen will work for endurance or not.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #5  
Old 04-29-2011, 09:03 AM
Zothen
Hill Giant
 
Join Date: Apr 2011
Location: Germany
Posts: 163
Default

Hmm, but why should these settings make bars go down? Isnt the client getting absolute values from the server? It seems like the client got his own formula for regen and that formula isnt in sync with the one from the server. Just my feeling...
Reply With Quote
  #6  
Old 04-29-2011, 09:08 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Yeah, the client has it's own formulas for stuff like that and if the server and client don't match, the client will adjust them to where it thinks they should be, then the server sends the HP/Mana/End update packets and corrects it to match the server.

Another more extreme example is if your client is hit with a really large DoT or HoT. Most of the time, the HPs will bounce quite a bit until it is corrected. I think the HoT/DoT thing is a different issue though and probably something wrong with either how we are sending the casting related/buff packets or maybe something we don't understand/use in the spell file fields yet.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #7  
Old 04-29-2011, 06:27 PM
pfyon's Avatar
pfyon
Discordant
 
Join Date: Mar 2009
Location: Ottawa
Posts: 495
Default

Quote:
Originally Posted by trevius View Post
Yeah, the client has it's own formulas for stuff like that and if the server and client don't match, the client will adjust them to where it thinks they should be, then the server sends the HP/Mana/End update packets and corrects it to match the server.

Another more extreme example is if your client is hit with a really large DoT or HoT. Most of the time, the HPs will bounce quite a bit until it is corrected. I think the HoT/DoT thing is a different issue though and probably something wrong with either how we are sending the casting related/buff packets or maybe something we don't understand/use in the spell file fields yet.
I actually remember large dots causing issues on live as well. You needed to cast a spell (or click an item, didn't matter if it succeeded) to refresh your hp so it would show correctly.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:12 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3