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  #1  
Old 06-18-2011, 09:38 PM
comicmess
Fire Beetle
 
Join Date: May 2007
Posts: 11
Default Speak Through Mobs

So I'm working on building this little world to run a single group of friends through and I plan on making it feel like a tabletop RPG plus graphics. And combat.

The problem I have is I want the NPCs to react like they were real people, rather than have the players spit back one word that was in brackets to advance the conversation.

What this means is my quest trees cannot be long enough to support true interaction and so I was wondering if there was a reliable way for server admins or gms to control NPCs, from speaking through them to moving them reliably (and if so what is it).

Thanks!
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  #2  
Old 06-19-2011, 05:24 AM
Zothen
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Join Date: Apr 2011
Location: Germany
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I think theres a command to play as any NPC but I havent tried it yet.
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  #3  
Old 06-19-2011, 06:46 PM
comicmess
Fire Beetle
 
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Any idea what that command might be? I know there's GM commands that allow you to tell an NPC to attack a player, but beyond that I'm not sure I've seen any
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  #4  
Old 06-19-2011, 08:18 PM
KLS
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A gm can speak through npcs with commands like #npcsay #npcshout.
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  #5  
Old 06-20-2011, 03:27 AM
comicmess
Fire Beetle
 
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But control commands such as to move an NPC from one place to another, that's strictly quest-written?
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  #6  
Old 06-20-2011, 04:57 AM
trevius's Avatar
trevius
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I think the /becomenpc command may work somewhat for what you are wanting to do, but it is a bit sloppy as well.

If you add a script to the NPC that will make them follow the GM with quest::follow(), then you could probably use that to move them where you want. As long as your GM has #hideme on, it will look like the NPC is moving on its own. Then you can use the commands KLS mentioned and other commands for attacking (I think #attack or something like that) and emote and damage commands as well.
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  #7  
Old 06-20-2011, 06:38 AM
comicmess
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Awesome! I'll give that a try, thanks for your help
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