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Old 07-21-2011, 03:23 PM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
Default Weirdness with PoK

I had this same issue on my last character about a month ago. Both times I have been level 24 (maybe a coincidence), but the character dies, gets put back in PoK at soulbinder and then gets disconnected. I log back in and can run around for a sec and get disconnected. I try to spawn bots. They don't spawn and then pop up as I get disconnected. I have tried just running around without bots and same thing after about 30-45 seconds get disconnected. The weird thing is: if I am in any other zone everything is fine.

Any ideas?

EDIT: Maybe it is an underfoot thing. This is the log and I'll use SoF and see if it happens there

Quote:
[07.21. - 12:17:13] [NET__IDENT_TRACE] 127.0.0.1:62681: First opcode matched 0x4b61 and length matched 68
[07.21. - 12:17:13] [NET__IDENTIFY] Identified stream 127.0.0.1:62681 with signature Underfoot_zone
[07.21. - 12:17:13] [WORLD__CLIENT] New client from 127.0.0.1:62681
[07.21. - 12:17:15] Unable to convert EQ opcode 0x4481 to an Application opcode.
[07.21. - 12:17:29] Unable to convert EQ opcode 0x184e to an Application opcode.
[07.21. - 12:17:29] Unable to convert EQ opcode 0x5f80 to an Application opcode.
[07.21. - 12:17:32] Unable to convert EQ opcode 0x0fd3 to an Application opcode.
[07.21. - 12:17:32] Unable to convert EQ opcode 0x5e78 to an Application opcode.
[07.21. - 12:17:32] Unable to convert EQ opcode 0x2ef8 to an Application opcode.
[07.21. - 12:17:32] Unable to convert EQ opcode 0x495d to an Application opcode.
[07.21. - 12:17:32] Unable to convert EQ opcode 0x4b3a to an Application opcode.
[07.21. - 12:17:33] Unable to convert EQ opcode 0x64c0 to an Application opcode.
[07.21. - 12:18:24] [CLIENT__NET_ERR] Kaelen: Unhandled incoming opcode: [OpCode OP_WeaponEquip2 (0x399b) Size=8]
[07.21. - 12:18:24] [CLIENT__NET_ERR] Kaelen: Unhandled incoming opcode: [OpCode OP_WeaponEquip2 (0x399b) Size=8]
[07.21. - 12:18:24] [CLIENT__NET_ERR] Kaelen: Unhandled incoming opcode: [OpCode OP_WeaponEquip1 (0x4572) Size=12]
[07.21. - 12:18:24] Unable to convert EQ opcode 0x4315 to an Application opcode.
[07.21. - 12:18:24] [CLIENT__NET_ERR] Kaelen: Unhandled incoming opcode: [OpCode OP_Unknown (0x4315) Size=0]
[07.21. - 12:18:24] Unable to convert EQ opcode 0x7545 to an Application opcode.
[07.21. - 12:18:24] [CLIENT__NET_ERR] Kaelen: Unhandled incoming opcode: [OpCode OP_Unknown (0x7545) Size=12]
[07.21. - 12:18:24] Unable to convert EQ opcode 0x50c1 to an Application opcode.
[07.21. - 12:18:24] [CLIENT__NET_ERR] Kaelen: Unhandled incoming opcode: [OpCode OP_Unknown (0x50c1) Size=8]
EDITEDIT: Nope same thing with SoF. I did notice though that none of the NPCs are moving. The guards and such are just standing at their spawn points and now that I think about it I first noticed this around the time of the spawn2 update. I'll try and resource the spawn table.

REsourced spawn2 - spawnentities fresh and still the same thing. I am baffled.

Super strange. CReated a characer made them 25. Ran to PoK. It is working fine. BOund went back to a CR and attacked a guard. Popped back in PoK and it is working fine. Only thing i notice that the two bugged chars had in common that this didnt was LDoN items. The characters are standard. I am using the peq DB with no changes to it.
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