Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-17-2011, 05:46 PM
bodi
Hill Giant
 
Join Date: May 2010
Posts: 105
Default Fabled spawn code

On my server, I am getting rid of the old /camp out to repop zone. I deleted all PH so named are the only one in their spawn table. Now, instead of fabled sharing a spawn, I want to make it so that once you kill the named, you have a 5% chance of making its death spawn the fabled version. (right now it is set to 70% for testing below) Here is my script. Please tell me why its not working. Also, is there a way I can code it so that it /Emotes something to the server the first time it has been killed? Thanks!

Code:
sub EVENT_DEATH{
 my $random_result = int(rand(100));
 my $a=63096; #npc - Fabled Garanel Rucksif
 if(($random_result<70){
   quest::say("Spawning Fabled");
quest::shout ("I will be Avenged Scoundrel!");
   quest::spawn2($a, 485, 147, -33);
  }else{
    quest::say("No spawn");
  }
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:21 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3