On my server, I am getting rid of the old /camp out to repop zone. I deleted all PH so named are the only one in their spawn table. Now, instead of fabled sharing a spawn, I want to make it so that once you kill the named, you have a 5% chance of making its death spawn the fabled version. (right now it is set to 70% for testing below) Here is my script. Please tell me why its not working. Also, is there a way I can code it so that it /Emotes something to the server the first time it has been killed? Thanks!
Code:
sub EVENT_DEATH{
my $random_result = int(rand(100));
my $a=63096; #npc - Fabled Garanel Rucksif
if(($random_result<70){
quest::say("Spawning Fabled");
quest::shout ("I will be Avenged Scoundrel!");
quest::spawn2($a, 485, 147, -33);
}else{
quest::say("No spawn");
}