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  #1  
Old 03-25-2012, 03:11 PM
Nall
Sarnak
 
Join Date: Aug 2008
Location: The ice cave with vox
Posts: 31
Default Experiance Variables per Level

Good Afternoon Gentlemen,


Im having trouble finding the Static Number that is required to obtain a specific level.

For example:
Level 2 Requires 2500 Exp to gain
Level 3 Requires 3500 Exp to gain
and so on..
Looked through all the tables in the DB and the through various files.. no luck..
I see the Exp Modifier however that modifies the rates across ALL levels..
In order to create things like "Hell Levels" The Static number will need to be modified unless you guys can think of another way

Thanks for all your time in advance!

~Nall
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  #2  
Old 03-25-2012, 03:30 PM
Nall
Sarnak
 
Join Date: Aug 2008
Location: The ice cave with vox
Posts: 31
Default

researching answer atm..

http://wiki.project1999.org/index.ph...ement_by_Level
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  #3  
Old 03-25-2012, 03:49 PM
Nall
Sarnak
 
Join Date: Aug 2008
Location: The ice cave with vox
Posts: 31
Default

Where the heck are these tables?!?

http://www.webslinky.com/darkomen/xp/eqexp3.html

http://www.project1999.org/forums/sh...7&postcount=35
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  #4  
Old 03-25-2012, 03:58 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

There is no table. The method Client::GetEXPForLevel(int16 check_level) in zone/exp.cpp has the formula for how much XP is required for each level.

If you want to change how much XP is required for each level, you need to make changes to that method and recompile.
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  #5  
Old 03-25-2012, 04:33 PM
Nall
Sarnak
 
Join Date: Aug 2008
Location: The ice cave with vox
Posts: 31
Default

thank you for the answer....

Looking at "http://projecteqemu.googlecode.com/svn/trunk/EQEmuServer/zone/exp.cpp"

at the moment..

Now need to read up on recompling it...
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