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Quests::Q&A This is the quest support section |

01-08-2013, 09:51 PM
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Sarnak
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Join Date: Aug 2012
Location: work
Posts: 74
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player.pl--spawn Boss
player.pl
Is that all right ? HELP!
sub EVENT_ITEM
{
if($castspell{7652} == 1)#player cast Fireworks
{
quest::spawn2(218068,0,0,$x,$y,$z,$h); #spawn BOSS
}
}
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01-08-2013, 10:34 PM
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Dragon
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Join Date: Dec 2009
Posts: 719
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please use CODE tags when you post code.
is this supposed to happen when someone hands a player an item? i'm not sure that EVENT_IETM is valid outside an npc script.
where is %castspell defined?
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01-08-2013, 10:46 PM
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Demi-God
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Join Date: Aug 2010
Posts: 1,742
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You probably want EVENT_CAST. The spell id is in the $spell_id variable.
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01-08-2013, 11:10 PM
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Sarnak
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Join Date: Aug 2012
Location: work
Posts: 74
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1---if players in this ZONE --loot item="Fireworks Rack"
2:---then in this cast---"Fireworks Rack"
3:---- if player cast finishing
4:---- At this time spawn-> Boss out
Such as of WOW GAme Boss
How to set up, please help to tell me
Very grateful
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01-08-2013, 11:50 PM
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Dragon
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Join Date: Dec 2009
Posts: 719
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if you're wanting for it to occur when a player uses a click effect, use EVENT_CLICK_CAST.
note that you will need to have the client cast a spell in the event with $client->CastSpell() or they won't be able to do anything else.
it won't show you the spell that is cast (in the case of the fireworks rack, it's "Use Ability", according to ZAM) in the event, but it will show you the itemID that was clicked.
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01-09-2013, 12:12 AM
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Dragon
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Join Date: Dec 2009
Posts: 719
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oops. my bad.
i meant EVENT_ITEM_CLICK_CAST...
and it needs to be in an item script named something like quests\items\script_<scriptfileid>.pl instead of player.pl
<scriptfileid> is set in the database for that item's entry.
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01-09-2013, 02:30 AM
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Sarnak
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Join Date: Aug 2012
Location: work
Posts: 74
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PEQ\quests\items crate new pl
For example
script_51778.pl (51778=item:Fireworks Rack
Content:
sub EVENT_ITEM_CLICK
{
if($itemid == 51778 ) # Fireworks Rack
{
if($client->CastSpell(7652))
{
quest::spawn2(218068,0,0,$x,$y,$z,$h);
}
}
Right?? HELP ! I don't understand
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01-09-2013, 02:53 AM
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Dragon
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Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
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Quote:
Originally Posted by javewow
PEQ\quests\items crate new pl
For example
script_51778.pl (51778=item:Fireworks Rack
Content:
sub EVENT_ITEM_CLICK
{
if($itemid == 51778 ) # Fireworks Rack
{
if($client->CastSpell(7652))
{
quest::spawn2(218068,0,0,$x,$y,$z,$h);
}
}
Right?? HELP ! I don't understand
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1. Please use [ CODE] blocks (it's the # icon when making a reply)
2. Please stop using [ COLOR], instead refer to #1
3. Due to language barrier, perhaps post your entire script (IF you use the CODE blocks). Because even if you don't understand the answers given and those answering don't understand your English, they WILL understand Perl -- thus your chances for an accurate (to what you want) answer will increase exponentially.
Those are my suggestions to make it easier on everyone.
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01-09-2013, 03:40 AM
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Dragon
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Join Date: Dec 2009
Posts: 719
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i may have misunderstood your original intentions due to the fact that you were using EVENT_ITEM in your first post. without fully understanding what it is you are trying to do, it's extremely difficult to give you correct information.
if you are just looking to verify that a spell has been cast by the client, then EVENT_CAST is what you want to use, as lerxst2112 previously suggested.
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01-09-2013, 10:50 AM
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Sarnak
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Join Date: Aug 2012
Location: work
Posts: 74
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The picture shows
HELP!

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01-09-2013, 01:03 PM
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Dragon
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Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
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01-09-2013, 01:35 PM
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Dragon
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Join Date: May 2010
Posts: 965
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Try this.
also please notice the use of the [CODE] tag.
Code:
sub EVENT_CAST {
if($spell_id == 7652) {
quest::spawn2(218068,0,0,$x,$y,$z,$h);
}
}
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01-09-2013, 09:28 PM
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Sarnak
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Join Date: Aug 2012
Location: work
Posts: 74
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Quote:
Originally Posted by sorvani
Try this.
also please notice the use of the [CODE] tag.
Code:
sub EVENT_CAST {
if($spell_id == 7652) {
quest::spawn2(218068,0,0,$x,$y,$z,$h);
}
}
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Use your methods do not spawn
I will not
Code:
sub EVENT_ITEM_CLICK_CAST {
my %transmute = ();
$transmute[69231] = 5137;
if($spell_id == 5137) {
quest::spawn2(218068,0,0,$x,$y,$z,$h);
}
}
__________________
To create the most beautiful server for "!!~[BP] PLARYBOT EQ~!" Welcome to our server
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01-09-2013, 09:43 PM
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Dragon
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Join Date: Dec 2009
Posts: 719
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you're not using EVENT_ITEM_CLICK_CAST right.
the transmute stuff is not necessary. it's specific to one item.
you're using variables that likely aren't defined in the type of script and event you have them in. you will have to get values for x, y, z, and h.
again... $itemid is defined in EVENT_ITEM_CLICK_CAST, not $spell_id.
check your logs. they will generally tell you when you have issues in your scripts.
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01-09-2013, 10:01 PM
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Sarnak
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Join Date: Aug 2012
Location: work
Posts: 74
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Quote:
Originally Posted by c0ncrete
you're not using EVENT_ITEM_CLICK_CAST right.
the transmute stuff is not necessary. it's specific to one item.
you're using variables that likely aren't defined in the type of script and event you have them in. you will have to get values for x, y, z, and h.
again... $itemid is defined in EVENT_ITEM_CLICK_CAST, not $spell_id.
check your logs. they will generally tell you when you have issues in your scripts.
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I can't understand
new ->script_69231.pl
Code:
sub EVENT_ITEM_CLICK_CAST {
my %transmute = ();
$transmute[69231] = 5137;
if($itemid && $transmute[$itemid]) {
$client->NukeItem($itemid);
$client->CastSpell($transmute[$itemid], 0, 1, 0, 0);
$client->spawn2(469003,0,0,2.0,-2.0,4.47,100);
}
}
Can't run not Spawn
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