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Quests::Custom Custom Quests here |

09-01-2013, 01:22 PM
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Hill Giant
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Join Date: Sep 2008
Location: So. California
Posts: 219
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Nice stuff.. Question, isn't agnostic 396, or I assume both work?
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09-01-2013, 01:31 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,603
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I believe 396 of Agnostic is for items, but I'm not sure, I just set it as 140. I can make a character with Agnostic and get back to you.
EDIT: Tested. 140 Is Agnostic, 396 is for items I believe.
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09-01-2013, 01:53 PM
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Hill Giant
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Join Date: Sep 2008
Location: So. California
Posts: 219
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In the char_create_combinations table, for Vah Shir it uses 396 for deity. Wonder if its interchangeable, guess I'll try..
Code:
allocation_id, race, class, deity, start_zone, expansions_req
80 130 1 396 394 2052
80 130 1 396 155 4
75 130 8 396 394 2052
75 130 8 396 155 4
78 130 9 396 394 2052
78 130 9 396 155 4
79 130 10 396 394 2052
79 130 10 396 155 4
76 130 15 396 394 2052
76 130 15 396 155 4
77 130 16 396 394 2116
77 130 16 396 155 68
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09-01-2013, 02:31 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,603
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That's really weird, it may be interchangeable, haven't tried anything with it beyond the hash.
EDIT: Made a Vah Shir, made him Agnostic, and it still says Agnostic, even though my hash only contains 140, thus meaning the 396 is the same as the 140, possibly?
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09-02-2013, 05:08 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,603
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On line 50 of global_player.pl you'll see this, change that to the ID of your server controller NPC.
This is Version 1.0, I will be releasing more versions once I come up with more ideas.
CREDITS: Thank you Akkadius for the idea as to your targeting system on your server, thus how I got the idea for mine.
NOTE: If you find any errors or have any suggestions, feel free to message me, thanks.
Code:
if($UserTarget->GetNPCTypeID() == Server Controller ID)
Test_Console_NPC.pl: http://pastebin.com/5hMgT9cu
Test_Target_NPC.pl: http://pastebin.com/yxeScbVd
Global_Player.pl: http://pastebin.com/EQwswZ0P
P.S. Leaving in the credits line just makes it that much more special. Not really, but it'd be nice if you gave credit!
If you want to remove it, search for this:
Code:
##Little Extra -- Credits Line##
if($text=~/^#Credits$/i)
{
$client->Message(257, "The Server tells you, 'This script was written by Kingly_Krab for the public, if you leave this line in I love you.'");
$client->Message(257, "The Server tells you, 'You currently have Version 1.0 of Kingly_Krab's global_player.pl.'");
}
EDIT: Forgot to mention I didn't tell you about "#fullheal", it completely restores health, mana, and endurance.
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09-10-2013, 03:09 AM
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Sarnak
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Join Date: Feb 2007
Location: Sunset Home
Posts: 71
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Quote:
Originally Posted by Kingly_Krab
This is Version 1.0, I will be releasing more versions once I come up with more ideas.
...
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Do these scripts still work? I am trying to do something similar and I can not get the sub EVENT_SAY to accept an unused #command (such as #blarg) I have tried adding them to the command table in the database, commands.pl (using commands_init and command_add) I'm having absolutely no luck adding my own custom commands.
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09-10-2013, 07:13 AM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,603
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If you cannot get the # commands to work try taking the # out, as I have this working, with the #, on the newest revision, although taking out the # has proved helpful in my other endeavors.
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09-10-2013, 08:30 AM
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Sarnak
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Join Date: Feb 2007
Location: Sunset Home
Posts: 71
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Quote:
Originally Posted by Kingly_Krab
If you cannot get the # commands to work try taking the # out, as I have this working, with the #, on the newest revision, although taking out the # has proved helpful in my other endeavors.
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Thanks for the quick response, I went ahead and replaced the # with ! at least until I could figure out how to get the #commands to work.
Great set of utilities btw

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09-10-2013, 03:44 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,603
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Quote:
Originally Posted by HnathBST
Thanks for the quick response, I went ahead and replaced the # with ! at least until I could figure out how to get the #commands to work.
Great set of utilities btw

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Thanks man, working on a couple more, I'll post some screenshots later today if I have the time. And yeah, that's fine, apparently the new source doesn't like fake # commands, sorry for the inconvenience.
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09-11-2013, 09:23 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,603
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I have been working on a couple more things, the ones I am taking a screenshot of are completely finished.
Current Finished Projects: http://prntscr.com/1qri8o
Current Finished Projects (Continued): http://prntscr.com/1qricb
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10-07-2013, 12:10 AM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,603
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A custom system I made myself, although not exactly an original idea, just an original take on it. So, as you progress through Rebirths, your power increases.
Rebirth 0: http://prntscr.com/1vrt10
Rebirth 100: http://prntscr.com/1vrt83
The damage is calculated as so:
Code:
damage = damage * (rebirth / 5)
Teleporters:
Non-Rebirth Teleporter: http://prntscr.com/1vwmfx
Rebirth Teleporter: http://prntscr.com/1vwmk3
Those teleporters are temporarily set as shown in the picture, but can be changed in the future, these are just random zones, not actual content.
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10-07-2013, 01:14 AM
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Hill Giant
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Join Date: Sep 2013
Posts: 118
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These are awesome man.. thanks so much for doing this and making it public.
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10-08-2013, 10:56 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,603
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Quote:
Originally Posted by Township EQ
These are awesome man.. thanks so much for doing this and making it public.
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It's nice to give back, speaking of giving back, here's seven plugins. I have them saved in my plugins folder as custom.pl, although it doesn't matter what you save it as, as long as you save it in the plugins folder it will work.
Plugins:- Skill(skill id)
- Class(class id)
- Race(race id)
- Deity(deity id)
- Gender(gender id)
- Zone(zone id)
- ZoneShortName(zone id)
Examples:- Skill(1) = "1H Slashing"
- Class(1) = "Warrior"
- Race(1) = "Human"
- Deity(140) = "Agnostic"
- Gender(0) = "Male"
- Zone(1) = "South Qeynos"
- ZoneShortName(1) = "qeynos"
EDIT: Sorry for not posting this with the original, here is my report system, I have released this to Chu, the owner of Equilibrium, and it's working rather well, so I thought I would release it.
You may change the time between reports from 30 minutes to however many minutes, hours, days, whatever. Guides can only view, Admins can clear and view, Players, Admins, and Guides can report.
Plugins: http://pastebin.com/AtqS8F2p
Reports: http://pastebin.com/kiVe8Gw8
Reports Table: http://pastebin.com/S0bHeEAK
Last edited by Kingly_Krab; 10-08-2013 at 11:21 PM..
Reason: Added another system.
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10-08-2013, 11:28 PM
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Dragon
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Join Date: Apr 2012
Posts: 545
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These are some really useful scripts/tools, Kinglykrab. Thank you for your hard work.
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