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Support::Windows Servers Support forum for Windows EQEMu users. |

09-03-2013, 06:20 AM
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Discordant
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Join Date: Jun 2006
Posts: 371
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Can you zone to zone zonelines?
I thought zone_points were for exactly that reasons, but I can't seem to figure it out.
I'm trying to connect the zone line of southkarana that usually leads to paw and swap it so it instead leads to blackburrow.
I thought all I had to do is take southkarana target_points target_zone_id 18 and change that to 17?
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09-03-2013, 06:38 AM
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Discordant
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Join Date: Jun 2006
Posts: 371
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Tried a few different things, but it just keeps looping loading to paw, but I changed the target_zone_id so I don't get why it keeps trying to zone in paw repeatedly in the first place thought changing that was suppose to make it load into black burrow instead.
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09-03-2013, 06:41 AM
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Discordant
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Join Date: Dec 2005
Posts: 435
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Did you reboot the server?
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09-03-2013, 10:08 AM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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i did those things without server reboots, but zone points are tricky.
I successfully changed a bunch of zone points, but zoning out and in Kithikor is bugged- no matter how I changed it - it always returns me to Kithikor.
Another broken zone in is in Veh Thall.
Also, if you get zoning loops, you may have specified bad zone in coordinates that place you on actual "zoning area" which zones your char the moment you land there, zones again and goes in a loop like that
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09-03-2013, 12:15 PM
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Developer
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Join Date: Mar 2003
Posts: 1,498
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Yeah, zone points don't need server reboot - just zone reload.
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09-03-2013, 03:43 PM
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Developer
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Join Date: Dec 2012
Posts: 515
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Best bet is to find a door set it to type 58 and block the exit and make them have to click the door so that the door sends them to X zone.
I had the same problem as Chaos .. some zone points just cant be changed.
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09-03-2013, 04:01 PM
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Hill Giant
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Join Date: Jul 2004
Posts: 143
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Quote:
Originally Posted by NatedogEZ
Best bet is to find a door set it to type 58 and block the exit and make them have to click the door so that the door sends them to X zone.
I had the same problem as Chaos .. some zone points just cant be changed.
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This is probably my favorite fix. Another I've personally used as well is adding a static invisible NPC a bit before the zone point with a proximity range spanning the distance of the opening for the general zone line and adding a perl script sending the player to whatever zone you specify when they enter the proximity.
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09-03-2013, 04:35 PM
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Demi-God
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Join Date: Mar 2012
Posts: 1,103
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Mario, I just remove the zonelines and do what you said.
__________________
"No, thanks, man. I don't want you fucking up my life, too."
Skype:
Comerian1
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09-03-2013, 04:47 PM
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Hill Giant
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Join Date: Jul 2004
Posts: 143
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Quote:
Originally Posted by Maze_EQ
Mario, I just remove the zonelines and do what you said.
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Sometimes the best fixes are the simplest ones. No need to create crazy complex confusion =D
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09-03-2013, 04:52 PM
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Demi-God
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Join Date: Mar 2012
Posts: 1,103
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Mario PM me
__________________
"No, thanks, man. I don't want you fucking up my life, too."
Skype:
Comerian1
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09-03-2013, 06:23 PM
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Discordant
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Join Date: Jun 2006
Posts: 371
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Thanks for all replies with suggestions and feedback. I'll keep experimenting with it and hopefully I can figure something out.
I'll try a few different zones I had in mind with changes to see if any of those go better. The ones that give me trouble I can come back to I suppose to figure out after the fact.
I didn't realize some zone lines can be bugged though and require additional workarounds to fix.
In the zone table and zone_points table some zones and zone_points have multiple zones and target_zone_id's that's a little confusing do I need to do something special in those cases for example there two zone_point's in llavastorm to leading to the zone_target_id of nektulos.
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09-03-2013, 06:45 PM
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Developer
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Join Date: Dec 2012
Posts: 515
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Quote:
Originally Posted by Mariomario
This is probably my favorite fix. Another I've personally used as well is adding a static invisible NPC a bit before the zone point with a proximity range spanning the distance of the opening for the general zone line and adding a perl script sending the player to whatever zone you specify when they enter the proximity.
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Static NPC is probably the easiest way for sure 
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09-03-2013, 07:17 PM
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Discordant
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Join Date: Jun 2006
Posts: 371
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I managed to get llavastorm to connect to burning woods so I think I have the gist of it somewhat.
Perhaps the south karana to paw zone line was just a odd one or I had the x, y, z messed up I don't know I'll have to revisit that later.
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09-03-2013, 08:13 PM
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Discordant
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Join Date: Jun 2006
Posts: 371
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Is there a easy way to determine how to set your target heading?
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09-03-2013, 08:45 PM
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Developer
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Join Date: Mar 2003
Posts: 1,498
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Stand at the zone in point and face the way you want them to face. Then use #loc to get heading. Or (if I remember right) math-wise add 64 for each cardinal direction going clockwise.
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