EQ Classic mob density zergification (project)
EQ Classic mob density zergification (project)
Anyone interested in collaborating on a public freely made available SQL database customization project?
I have a goal of tripling mob density of the PEQdb classic zones. It's a lot of DB work considering the amount of zones. I'd also skip the friendly NPC mob types and see how it looks and feels then maybe come back to that portion and touch them up after perhaps only doubling those though. I would also skip raid targets as well as it needs to be playable.
The idea is I'd like to foster a more group orientated atmosphere that has a increased emphasis on the importance of it. Additionally this could greatly be in turn used to greatly increase diversity into the game both for loot and mob types. The zones themselves would also feel a lot less barren as a another nice side effect.
If anyone is interested I'd like to start with one of the three classic continents Antonica, Faydwer, and Odus. I feel this is a worth while step towards improve customization to differentiate from live a bit while maintaining it's core aspects as a good base to work around. The more we have things like this publicly available the quicker and easier it can make customizing private servers. Personally I like these broad scale generic customizations that can easily be used in there entirety or selectively quickly to insert some fresh new variances into servers. It's not really a difficult project, but it is a bit time consuming.
On a side note what would happen if I take a mob that paths copy it give it a new ID then tweak it's facing direction or starting X, Y, Z coordinates? Will it still path like it would just from a new X, Y, Z coordinates or facing direction? That could make things quite neat with this if that's the case.
Example - Mob paths 10 feet turns around paths back 10 feet. If I duplicate that mob then change it's facing from 0 to 180 will it path in opposite direction 10 feet as a result?
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