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  #1  
Old 11-21-2002, 07:00 AM
neotokyo
Hill Giant
 
Join Date: Oct 2002
Posts: 118
Default 3.12 Delta#3

hi again.

the delta 2 isnt even finished testing and i already got the next delta ready
(probably the last for this week - LOL)

Sources
Diffs
(the diffs are for 3.12 Delta2, or 3.12 if no Delta2 is available for that file)

new features:
-- food and drink should work a bit better now than before (but still needs tweaking). you can consume food and drink, and the values are stored on the server. no support for fatigue though.

-- added #fatigue commando: essentially the same as eating and drinking but you can insert values as you like and test around with it. (perhaps you find some values that actually change the yellow fatigue bar)

-- reworked the AI a bit. it is now less cpu-intensive

-- made the aggroradius on the z-Axis smaller so mobs below and above shouldnt aggro (needs tweaking i guess)

-- banedamge is in!!!!! you can now use targettyped spells (vs undead, vs. animals, ...) - i need to check if i got the values all right, so wander around and try as many typed spells as possible.
you need to update the database though and insert values for the mobs (see bodytype_upd2.sql as example) - this only works for spells, not baneweapons though!


and you need the previous changes installed for this delta to work.

tell me what you think of it - i can need a friendly clap on the shoulder and a "good work pal" )

-neotokyo
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  #2  
Old 11-21-2002, 07:59 AM
DrEvil
Fire Beetle
 
Join Date: Oct 2002
Posts: 14
Default hey

I'm not a dev or anything, but I wanted to personally thank you for your contributions to the emulator. I hope the devs are willing to roll your additions into the code so that those of us that know shit about compiling and merging code(me) can benefit in future releases of the emu. Keep up the excellent work.
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  #3  
Old 11-21-2002, 08:05 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

I agree, thanks for everything you've put in neo, you've come up with some really awesome changes/additions to the code.
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  #4  
Old 11-21-2002, 09:47 AM
tamarae
Hill Giant
 
Join Date: Oct 2002
Posts: 179
Default

It compiled fine for linux and is in on me server.. yay!
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  #5  
Old 11-21-2002, 10:48 AM
morpheus014
Hill Giant
 
Join Date: Feb 2002
Location: the little voice in the back of your head
Posts: 239
Default

Would you happen to have the exe's for delta 3 on your ftp? heh I would just compile it but my lib files are skrewed up (i have a crappy bootleg of borland c++, didnt come with some stuff). Otherwise great work with all that you have done, some very valueable additons to the emu.
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  #6  
Old 11-21-2002, 11:01 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

I have the #2 version sourced in #3 wont make it in the next release.
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  #7  
Old 11-21-2002, 11:04 AM
Syntaks
Sarnak
 
Join Date: Nov 2002
Posts: 78
Default

*raises hand*

First of all ..keep it up, Neo. We'll have a pseudo EQ up in no time with you on the job.


Secondly, what's the best way to work with the files you're giving us? I've been saving them (as html .. blah), copying them, then pasting them on the original files. Is there a faster way?
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  #8  
Old 11-21-2002, 11:10 AM
tamarae
Hill Giant
 
Join Date: Oct 2002
Posts: 179
Default

Download the source files provided and compile it yourself? It beats putting it all in with diffs, so long as you're keeping up with the proper changes.

With 3.13 emu release coming out, we'll have to see if we can talk Neo into merging the delta3 changes and posting them for us (or doing it ourselves with the diffs he's provided )
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  #9  
Old 11-21-2002, 04:00 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

Neotokyo, Here is the list of body types from HQ
Quote:
BodyTypeById = {
0 => "Unknown_0",
1 => "Humanoid",
2 => "Lycanthrope",
3 => "Undead",
4 => "Giant",
5 => "Construct",
6 => "Extraplanar",
7 => "Magical",
8 => "Unknown_8",
9 => "Unknown_9",
10 => "Unknown_10",
11 => "Unknown_11",
12 => "Vampyre",
13 => "Atenha Ra",
14 => "Greater Akheva",
15 => "Khati Sha",
16 => "Unknown_16",
18 => "Unknown_18",
21 => "Animal",
22 => "Insect",
23 => "Monster",
24 => "Elemental",
25 => "Plant",
26 => "Dragon",
27 => "Unknown_27",
28 => "Summoned Creature",
29 => "Unknown_29",
30 => "Unknown_30",
31 => "Unknown_31",
32 => "Unknown_32",
65 => "Unknown_65",
66 => "Unknown_66",
67 => "Unknown_67"
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  #10  
Old 11-22-2002, 12:24 AM
neotokyo
Hill Giant
 
Join Date: Oct 2002
Posts: 118
Default

thanks lurker, i obviously had an older version of that file. anyway, that numbers dont have anything to do with server code, they have to be added to the npc_types->bodytype. i just forward that to the eq-client.

(perhaps we will need that for bane weps ... not sure now)
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