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  #1  
Old 09-06-2015, 08:30 PM
Yummy
Sarnak
 
Join Date: Feb 2014
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Default Why is cancombat = 0 for zones (peqbeta)?

I am curious to understand the reason why several of the zones have combat disabled; peq/zone/cancombat=0. For example Freeport West, Freeport East, Freeport Sewers, North Ro, and South Ro. I suspect there is a good reason, but I would like to know.

Thank you.
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  #2  
Old 09-06-2015, 08:45 PM
Kingly_Krab
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Sometimes there isn't really a recent for a preset value, I'm not sure myself as to why those zones are set that way. I wasn't aware they were set to no combat.
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  #3  
Old 09-06-2015, 08:49 PM
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Uleat
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Pretty sure those are set for the newer incarnations for those zones..but, I think there may have been some recent changes as to which is active.
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  #4  
Old 09-06-2015, 09:05 PM
Shendare
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Yeah, the affected zones are the ones that were revamped with the PoR expansion.

My guess would be that we didn't have the new spawn locations, grids, pathing data, etc. for those zones for a while, so the zones were set to cancombat=0 to prevent dozens of bug reports to the effect of, "I can't attack deathfist orc pawns anymore, it says I don't have line of sight!"

I haven't personally played around with the revamped zones enough to know how well they work nowadays with combat turned on.
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  #5  
Old 09-06-2015, 10:54 PM
Yummy
Sarnak
 
Join Date: Feb 2014
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OK. Good to know so if things appear broken in those zones I won't panic.

Is there anyway I can contribute to obtain the zone information? I don't pretend to understand the challenges, but I, generally, can follow instructions.
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  #6  
Old 09-07-2015, 01:52 AM
Kingly_Krab
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You could do data collection on the retail game and map out all of the objects, doors, NPCs, and pathing.
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  #7  
Old 09-07-2015, 12:08 PM
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provocating
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From what people previously told me. Those zones are no combat because stats, faction, pathing, maps have never been set. I just stripped them all out.
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  #8  
Old 09-07-2015, 02:17 PM
Yummy
Sarnak
 
Join Date: Feb 2014
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Quote:
Originally Posted by Kingly_Krab View Post
You could do data collection on the retail game and map out all of the objects, doors, NPCs, and pathing.
I would be happy to do the recon and collect data. How do I begin? By retail do you mean Steam's free2play? You get the idea. I need details, but I am happy to give back to the eqemulator community.
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  #9  
Old 09-09-2015, 09:52 AM
Maze_EQ
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*Packet logger
*Pull entire zone
*Kill entire zone

Profitz.
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  #10  
Old 09-11-2015, 03:44 AM
Yummy
Sarnak
 
Join Date: Feb 2014
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Quote:
Originally Posted by Maze_EQ View Post
*Packet logger
*Pull entire zone
*Kill entire zone

Profitz.
By packet logger are referring generically to a packet sniffer? Once upon a time, packetcollector would have been the tool, but I believe it is defunct.

Can you be more specific what tool exists to inspect the payload and dump the appropriate events to import into PEQ?

I am assuming you are not suggesting I do the packet analysis manually. Right?

Thank you.
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