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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |

09-06-2015, 08:30 PM
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Sarnak
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Join Date: Feb 2014
Posts: 71
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Why is cancombat = 0 for zones (peqbeta)?
I am curious to understand the reason why several of the zones have combat disabled; peq/zone/cancombat=0. For example Freeport West, Freeport East, Freeport Sewers, North Ro, and South Ro. I suspect there is a good reason, but I would like to know.
Thank you.
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09-06-2015, 08:45 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,603
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Sometimes there isn't really a recent for a preset value, I'm not sure myself as to why those zones are set that way. I wasn't aware they were set to no combat.
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09-06-2015, 08:49 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Pretty sure those are set for the newer incarnations for those zones..but, I think there may have been some recent changes as to which is active.
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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09-06-2015, 09:05 PM
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Dragon
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Join Date: Apr 2009
Location: California
Posts: 814
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Yeah, the affected zones are the ones that were revamped with the PoR expansion.
My guess would be that we didn't have the new spawn locations, grids, pathing data, etc. for those zones for a while, so the zones were set to cancombat=0 to prevent dozens of bug reports to the effect of, "I can't attack deathfist orc pawns anymore, it says I don't have line of sight!"
I haven't personally played around with the revamped zones enough to know how well they work nowadays with combat turned on.
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09-06-2015, 10:54 PM
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Sarnak
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Join Date: Feb 2014
Posts: 71
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OK. Good to know so if things appear broken in those zones I won't panic.
Is there anyway I can contribute to obtain the zone information? I don't pretend to understand the challenges, but I, generally, can follow instructions. 
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09-07-2015, 01:52 AM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,603
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You could do data collection on the retail game and map out all of the objects, doors, NPCs, and pathing.
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09-07-2015, 12:08 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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From what people previously told me. Those zones are no combat because stats, faction, pathing, maps have never been set. I just stripped them all out.
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09-07-2015, 02:17 PM
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Sarnak
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Join Date: Feb 2014
Posts: 71
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Quote:
Originally Posted by Kingly_Krab
You could do data collection on the retail game and map out all of the objects, doors, NPCs, and pathing.
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I would be happy to do the recon and collect data. How do I begin? By retail do you mean Steam's free2play? You get the idea. I need details, but I am happy to give back to the eqemulator community.
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09-09-2015, 09:52 AM
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Demi-God
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Join Date: Mar 2012
Posts: 1,103
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*Packet logger
*Pull entire zone
*Kill entire zone
Profitz.
__________________
"No, thanks, man. I don't want you fucking up my life, too."
Skype:
Comerian1
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09-11-2015, 03:44 AM
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Sarnak
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Join Date: Feb 2014
Posts: 71
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Quote:
Originally Posted by Maze_EQ
*Packet logger
*Pull entire zone
*Kill entire zone
Profitz.
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By packet logger are referring generically to a packet sniffer? Once upon a time, packetcollector would have been the tool, but I believe it is defunct.
Can you be more specific what tool exists to inspect the payload and dump the appropriate events to import into PEQ?
I am assuming you are not suggesting I do the packet analysis manually. Right?
Thank you.
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