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Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |

02-26-2003, 02:39 PM
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Hill Giant
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Join Date: Sep 2002
Posts: 135
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[b][size=7]
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02-26-2003, 02:53 PM
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Fire Beetle
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Join Date: Jan 2003
Posts: 4
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7. Trade Skill refinements (adding the rest of the recipes, fixing trivial levels, etc.)
8. Toning down resist rate just a small bit on the NPC's
9. Spell skill gain from casting
10. Fixing connection problems from Char Select --> World; some people are able to make new characters but are locked out from their mains for hours or even days.
11. More research components (Tasharin's Grimoires, etc. etc.)
12. Faction
13. Boats/Ships (I miss Erud's Xing and OOT, and the translocators trivialize travel)
14. I'm hoping the GW website goes up again soon.
15. Zone points face backwards
16. Falling for damage while zoning
17. Is exp too fast? I like it fast, but gaining a level every 10-15 minutes is kind of odd and makes grouping an unattractive option (but having it optional is still nice). I just think we're missing out, and level 50 in a week allows farming/economy ruin... But whatever :twisted:
18. Dual Wield, etc.
19. Hitting for more than 2 damage with a *Dagger...
I'll think of more as time goes on 
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02-26-2003, 03:08 PM
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Sarnak
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Join Date: Jan 2003
Posts: 59
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group experience increased...right now on visual inspection only we seem to get 1/5th normal exp for being in a two person group, which makes grouping very unattractive. Raising it even to 1/2th the normal experience for a kill would make it a lot more attractive, depending on how attractive you want grouping to be.
Spell casting skills raising on usage..as a bard I feel the fizzles worse than anyone else. It sucks having a sub-100 skill at level 40, and it requires so much cash to raise skills, even if you had enough points to rectifiy the situation.
Depending on whether or not smithing is both viable and working well maybe a lowered cost on ringmail and/or plate from vendors. Right now a single piece of plate is over 300 plat, a hefty sum indeed when cash is so rare =)
Increased plat drops on higher level mobs - Killing 30+ lizards in Cazic Thule generally results in silver, and occasional gold. It would be nice to see a higher base amount of cash dropping on creatures throughout the leveling spectrum; this would help to make the more expensive items as well as tradeskills easier to pursue.
Elimination of the so called "finishing blow" that monsters currently possess. When you are very low on life (<100) a monster will often kill you in one hit that's 2-3x their normal damage. Quite sad when fights are going close.
Bard songs:
There are four bugs I'm aware of and have to cope with first hand that make being a bard that much harder =)
1. Songs interrupted by normal hits. In the course of normal melee with a monster normal hits will often stop my songs in their tracks as if I was bashed. I'm not sure if it is because we have low channeling, or what. A solution to this might be to code bard's channeling as 254, and set that to be un-interruptable except via bash (I'm aware bash doesn't currently work).
2. Songs can not be started while running. Trying to begin playing selos or any other song while not standing still will result in an interruption, which means I have to stand still and cast if I want to start any song. This will be a huge problem in pvp, and is already rough when trying to outrun a monster.
3. Missing a note on a song (fizzling) causes your next song to be bugged. If I miss a note on a song I must start a new song, stop that song, then start it again to get it to actually cast. Otherwise the song cast immediately after the fizzle will go through the motions of casting, but do nothing. It does this every time; a workaround is as follows:
Say you have a song on hotkey 1. You fizzle it, so tap the 1 key 3 times. It has fizzled, so this starts the song again, stops it, then starts it again. If you do not fizzle it will cast properly.
4. Songs that lose their target after you start it choose the caster as the target. IE, start a dot such as fufills or tuyen's chant of flame on a monster. If it dies and you don't manually stop the song it will cast on you. A fun byproduct of this is when you're playing mez. It casts on you, and you get stunned, but it doesn't stop the song, instead keeps playing. There's no way to stop it, it keeps pulsing on you, so you have to /q, come back, then endure a 30 second or so stun until you're free. Quite the nasty situation to be in =0
edit:
one more quick one:
At level 50 it'd be neat to get class prefixes, just as a status thing. IE, hit level 50, and instead of just Timothy you'd be Virtuoso Timothy.
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02-26-2003, 04:12 PM
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Fire Beetle
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Join Date: Feb 2003
Location: none
Posts: 15
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--
Things I would personally like to see implamented...
(1) Limit on how many members can be in a guild. This should help with keeping the guild system fair. It is not working right now with 24 people in one guild while another only has maybe 4-8 people.
(2) Putting Trainers all in one spot in zones that are Guild Cities. I really like the setup in Freeport and would love to see that implamented in all of the other cities as well. This will help with the deguilding to train problem. Maybe spell vendors for appropriate classes too in cities.
(3) I would like to see abnormal tradeskills implamented as well as the regular ones. This includes but is not limited to; making poison, making potions, research, etc.
(4) I would like to see a sort of "translocation" system. Better then the current one. Purhaps placing a NPC at Plane of Knowledge books who can port you to other Plane of Knowledge books. Or maybe a Nexus Scion who can port you to other spires.
(5) I would like to see more "sportsmanship" between guilds and other members as a whole. With the few people on the server, it gets tiresome to hear full out flaming over the OOC that everyone has to listen too. Blasting on other guilds and the such is not going to help keep the guilds around. I think this may lessen up if the guild member cap is put into play. But, who knows.
(6) I would like to see more variety on loot. Red Rubicite is making me see the stuff in my sleep. Also, I only see a very slim wardrobe for casters right now as well. It may not be a problem so much as the stuff dropping commonly as it could be that it is one of the only items around that can be overly useful.
(7) I would like to see GM events where items can be obtained that may not usually be obtained. Nothing that will devestate the economic stability of the server but, will help gather some items that may not be able to be gotten under usual circumstances. Make us earn it but, reward us for it too.
--These are just some of the ideas I have had about things that may help out the server some.--
Your Friend,
Hitman
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02-26-2003, 04:28 PM
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Sarnak
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Join Date: Jan 2003
Posts: 59
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the suggestion to limit guilds to only having 15 people seems to be a popular one, since some guilds *cough* suck up everyone in the high level game, making it more of a "one guild takes over all the cities with no fight" than a war between guilds. 15 people means two full groups, since not everyone will be online all the time, and will mean we'll see at least 3 guilds online at primetime, or two and a lot of unguilded folks.
fixing the training bug where you train a skill, and soon afterwards the skill disappears from your menu and is unusable. To fix this a gm has to #setskill you.
I agree with the previous poster that having trainers and spell merchants for all classes in each town would be nice. It would be interesting if some towns had things that could only be bought there, kind of like DAOC with the trading forts? So that keeping say Qeynos would be important to a guild, for more reasons than pride.
I don't know if having translocate people all over the place is such a good idea, since it really trivializes walking, but some places could use more. It would be nice to have a translocate person at some of the rings around the place, such as in feerrott and greater faydark, as well as one in everfrost and toxulia so you can leave those god forsaken lands without a 30-40 minute walk.
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02-26-2003, 10:13 PM
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Sarnak
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Join Date: Dec 2002
Posts: 42
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Zoning should be fixed. I tried taking my troll from Innothule to Nektulos(Because I couldn't find any mobs in Inno) but I never made it past North Ro. When I zoned into south ro I was backwards and when I went forward I zoned back. I did the same thing again. Then I went back to Sro and turned around so I'd be going forward the right way but I was going the right way to begin with and ended up zoning again.
ANYWAY, after about 6 or 7 times zoning I finally made it out and made my way to Oasis. I zoned in and immediatly fell for about 30 damage(I had 36 hp). I was unconscious and wasn't regenerating any hitpoints(was at -3 at the time). I /q 'd out of EQ and logged back in only to die and go back to Grobb. Went back again and made it to Oasis the second time. Still took damage when I zoned but not enough to knock me out. I sat down until hp came back and went on my way. I zoned into north ro and BAM - fell for some damage and died..ended up back in Grobb. So finally I just said screw it, and logged off. :\
Another thing I'd like is to have newb zones actually have monsters. :\
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02-26-2003, 11:31 PM
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Fire Beetle
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Join Date: Feb 2003
Posts: 10
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Hey.
This isn't as such something i wish to be in. But i want to see eq emu be better so i think this would be appropriate even though its a bug.
1) I noticed a few weird things with my cleric in qeynos. If i buy something and zone sometimes it will replicate and i'll be able to sell that item and get gold from it. For example if i took my mace out my hand and put it down and swapped it with the summoned hammer of wrath, then put the mace back in my primary hand when i zone i would have two maces, one in my primary hand and one in my inventory. This also happened with scribing spells, i'd scribe a spell and the spell would disappear from my inventory. If my inventory was full I wouldn't be able to buy anything else but if i zoned all the spells i bought would be there in my inventory and i could sell them. EDIT: Just so you know. I used the inbuilt Bug reporter thing on Everquest to report this bug, I don't know if it worked though so i did report it when it first happened and i'm not just doing it now cos guild wars is down, thanks.
2) Another bug is. Well a few of my friends got stuck in zones and were told to petition to get themselves taken out of the zone.
3) I think when you zone and crash that should be fixed too :/. Doesn't happen as often and I haven't seen it happen lately but ya know :/.
EDIT: 4) When i zoned from highpass hold into (is it northen karana?) well I was stuck in the middle of the sky and I wasn't going anywhere. I logged out and logged back in and i was miles away from the valley (where the mountains are and the path in the middle is) I saw it so I walked over there (I could walk lol) and i got onto the path after falling and taking god knows how much damage of course.
EDIT: 5) Found that if one of my characters lag out or something I will not be able to log onto that main character for hours and hours and i will have to play other characters until i can play my main character.
as a wish list i'd like quests  lol. even though thats bein put in.
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02-27-2003, 03:47 AM
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Fire Beetle
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Join Date: Feb 2003
Location: none
Posts: 15
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--
To report bugs and exploits that you find in game, Please /petition and describe in depth the bug or exploit. If your having a problem with the database (mobs are missing, loot is missing in the zone on the mobs, etc) then you need to contact lucid@nctimes.net. This should help the staff that operates the server more efficently. If you are stuck in game in a particular zone then please contact a GM in-game using the /petition command describing your situation.
Thanks and Good Luck to you in your adventures.
Cordially,
Hitman
**Edited Images email out. (He gets enough Emails from people complaining already. He doesnt need any more) -Lethal
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02-27-2003, 10:20 AM
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Fire Beetle
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Join Date: Feb 2003
Posts: 10
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Ah thanks. I posted the bugs here though too because its sort of my wish list, I like things to run smoothly  .
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02-28-2003, 04:30 AM
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Discordant
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Join Date: Dec 2002
Location: Stephenville, TX, USA
Posts: 270
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id like eqemu to be up to date soon so i can play....i do NOT want to patch my current eq to fix it. Ill wait
__________________
"The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon you."
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02-28-2003, 07:40 AM
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Fire Beetle
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Join Date: Jan 2003
Posts: 16
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Making Vox / Naggy ( and Innoruuk / CT if they arent yet ) way harder. Killing a dragon with 3 people while rooting him, mezzing him is no fun. I think they should take at least 12-15 people lvl 50 to be killed... Was fun to tank Vox with a 35 chanter :P
Cept that and some of the others askings, it's a damn good server 
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