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Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |

03-05-2003, 12:41 AM
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Sarnak
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Join Date: Dec 2002
Location: Idaho
Posts: 50
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I have a favor to ask
there is another online game that I love and many others do that will be closing it's servers down in aug.
the game is called MotorCity Online. I would like to get help on making a server emulator for this game just like the EQEmu.
sad to say I am no programer but I am a very dedicated person.
so please help.
thank you
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kc7wzl
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03-05-2003, 05:19 AM
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Dragon
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Join Date: Feb 2002
Location: GI, NE
Posts: 924
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ack that sucks :( I was thinking of buying that game after I got a new computer which wouldn't be till may. If they are shutting the servers down, would they still be selling the game?
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03-05-2003, 08:16 AM
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Fire Beetle
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Join Date: Mar 2002
Posts: 0
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If they're closing their servers down completely, there might be a way to get the server files released. Although that could cost you some money for them =P.
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03-05-2003, 08:36 AM
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Sarnak
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Join Date: Feb 2003
Location: Chicago
Posts: 31
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They should release the files for free. Seeings how people bought the game, and Prolly still buying the game as we type. That would be very shitty of them. if they continue selling the game and still close the servers. I`m sure they'll loose alot of customers down the road.
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03-05-2003, 09:13 AM
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Sarnak
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Join Date: Mar 2003
Posts: 54
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Quote:
Originally Posted by hiddenfear
They should release the files for free. Seeings how people bought the game, and Prolly still buying the game as we type. That would be very shitty of them. if they continue selling the game and still close the servers. I`m sure they'll loose alot of customers down the road.
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I can hear the marketing guys laughing.
Anyway, as Lyenu said, your best bet is probably to pay them for the server files. As far as I know, it took a shitload of time to develop this emulator with all the packet collecting and general coding and such.
You might be able to make an emulator if you have some genius coders who don't sleep and have no jobs or lives, but, needless to say, don't count on it :p
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03-05-2003, 11:19 AM
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Hill Giant
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Join Date: Feb 2003
Location: Georgia, USA
Posts: 105
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Our coders did put a lot of work into it, that's for sure. But I think everyone who CAN code well enough to make an emulator are all working on EQEmu. Sorry to say it, but you'll have to look elsewhere for some other project thats solely devoted to the making of an emulator for...what was it....oh yeah...motorcity. I'm sure there will be at least one....or at least you can hope.
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03-06-2003, 10:23 AM
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Sarnak
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Join Date: Dec 2002
Location: Idaho
Posts: 50
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^bump^
^bump^
I not asking for every one to stop just a little help and guidence.
I not a programer or any such thing but I love to learn and you all is the only ones I know to turn to. and also have the knowlage to help me and a few others
yea I try talking to EAgames about that and my responce is well a pindrop dead silance. EA only is thinking of there pocets not there customers ( true I would almost be the same way $ is $ ) but yea me too I feal that there no longer going to make money from it why not givwe out the server software but they look at it this way you have 5 millon in the bank. no well go away your not worthy of our time.
I will keep trying I will not give up till eather the servers are gone and nothing is close to working or the deside to give us the software that we are asking for. yea I am that dedicated.
but like I said I not asking any one to stop there projects just a little help and info
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kc7wzl
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03-07-2003, 02:37 AM
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Sarnak
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Join Date: Mar 2003
Location: Quincy, Illinois
Posts: 58
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Hmm Lets see, what all is needed to program an emulater. First off. lets try getting a compiler so you can make an executon program. And From what i know these are all the languages I have seen emulaters made in. We got C/C++, Visual C++, VB( But I don't Recamend using VB) Assimbly (my spellings not the best :P ) and i've heard someone say peril but not to sure about that. And to add to that. you got to learn to work with packets and packet sending/reading/reciving. oh and databases. need your database or we don't have any game. Good luck my friend. I'm not about to start on something like that by myself
__________________
Peace Love and Chicken Grease ~AJ~
---Pain is only weekness leaving your body!---
---But wait. Could your Special Reward be transoformed into something better. I don't know you Figure it out. Hell, The Rune is the Key.---
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03-07-2003, 04:05 AM
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Demi-God
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Join Date: Jun 2002
Posts: 1,693
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People still use peril in their executables?  Stalin comes to mind.
I think you mean perl. 
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It's never too late to be something great.
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03-10-2003, 03:07 AM
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Sarnak
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Join Date: Mar 2003
Location: Quincy, Illinois
Posts: 58
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Quote:
Originally Posted by a_Guest03
I think you mean perl. 
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Yep thats it. What can i say. My spelling sucks. 
__________________
Peace Love and Chicken Grease ~AJ~
---Pain is only weekness leaving your body!---
---But wait. Could your Special Reward be transoformed into something better. I don't know you Figure it out. Hell, The Rune is the Key.---
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03-10-2003, 03:22 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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You would need to be truly twisted to try and write a game server with perl....
Might be a great plugin though for doing expression parsing...
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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03-10-2003, 08:59 AM
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Fire Beetle
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Join Date: Feb 2003
Location: Oz
Posts: 9
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hehe I'm twisted then. In 1999 and 2000 I was paid to write and maintain a game server written in perl. Mind you, the game in question had very limited interaction between the players, and the coms was very sporadic so it didnt matter.
And we had lashings of RAM, so the entire perl executable and associated libraries fitted in RAM, and were flagged sticky.
And the perl in question was very wierd - lots of ties so it ran fast. was a horror to maintain and I wrote it.
seriously though, perl is a great language for prototyping, the biggest catch is finding nice libraries with all the things you get used to abusing in perl when you get around to porting it to C/C++/Fortran/(compiled language of choice)
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03-10-2003, 09:06 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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Yea, I have to agree with you there.. Lots of nice Perl modules out there, and the CPAN interface is about the coolest thing since sliced bread...
Finding good API's , especially portable ones in other languages is a pain in the butt..
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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