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View Poll Results: Would you like this implemented?
Yes 6 85.71%
No 0 0%
Couldn't give a damn! 0 0%
Whats an emulator? 1 14.29%
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  #1  
Old 03-24-2003, 05:43 AM
Monrezz's Avatar
Monrezz
Dragon
 
Join Date: Mar 2003
Location: #loc
Posts: 745
Default Mob Command(s): #findzone race and #findrace material

Okay heres a feature which if implemented could really help adding custom mobs.

Add a few new commands to find out all races avaliable for the zone that display correctly,maybe "#findzone race", which when typed it would give you a list of all the models that will display correctly for that zone, so you don't have to go through the list and see if you get a bald bloke or whatever

*EXAMPLE*
#zone oasis
#findzone race
"Avaliable models are:-- 18: Giant/Cyclops, 40: Goblin, 54: Orc, 70: Zombie, 85: Spectre, 91: Alligator"

To add to this there could also be something like "#findmaterial <racenumber>" so when you type in a race number (that you've found from #findzone race) you can see what materials you can use with it.

*EXAMPLE*
#findmaterial 18
"Avaliable materials for <18: Giant/Cyclops> :-- 1: Ice Giant, 2: Sand Giant, 3: Genie, 4: Cyclops" <- (I know these aren't the correct materials)
These would help the ServerOP's create their own custom databases, and I believe would be more fun when using #makepet commands :lol:

Summary:

#findzone race <- To find out what models you can use in zone.
#findmaterial <racenumber> <- To find out what different materials looks like.


Using #findzone <command> could also leave a few new possibilities in for later versions, such as #findzone npc (To return a list of all spawned mobs).
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  #2  
Old 03-24-2003, 08:25 AM
Slayer02
Hill Giant
 
Join Date: Dec 2002
Posts: 106
Default

Yeah, that's a great idea. When I used to run the necropolis I would always have problems with that stuff, especially dragons.
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  #3  
Old 03-24-2003, 09:08 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

I dont know that its really possible... All those models are stoed client side, so to enable it you would need to transfer all the client side files over and parse them for the information, or create database tables that store the information....

Its probably doable, but it won't be an easy task...
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  #4  
Old 03-27-2003, 08:55 AM
Monrezz's Avatar
Monrezz
Dragon
 
Join Date: Mar 2003
Location: #loc
Posts: 745
Default

I was thinking more along the lines of it being a database...and because it would only have about 300 entries (the 328 then minues about 30 global ones) wouldn't take long to loadup/transfer.

So you zone into Oasis, type #findzone race and it looks into the database. It sees that in Oasis players can use models 18 , 40, 54, 70, 85 and 91, so it displays the information.

The database could be made by hand...only thing is I don't know what models can be used where (Apart from Oasis! ). Maybe one of you techies could parse the files or something, and using your wisdom generate the table...then just do a quick in-game check?

I know this command would really help me in game, and a lot of other people too. Would love to see this implemented. :P
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