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  #1  
Old 04-25-2003, 06:24 AM
loudent2
Sarnak
 
Join Date: Apr 2003
Posts: 95
Default Ogre monk, Troll cleric, warrior with ice comet et al

I have a few friends(and myself) who are interested in trancending the limits that are imposed on us by the game. I'm guessing some things are hard coded in the client but I'm hoping some things can be messed with in the emulator. Here are a list of things that I would like to change:

1) Character creation screen. Illegal combinations are greyed out. I'm guessing this is in the client so there's nothing that can be done short of hacking the client.

2) Spell window for warriors, monks etc. It is not possible to open the spell will window these classes. Can this be changed? Can it be hacked? If I make a spell warrior usable can it be scribed?

3) Skill buttons for skills. If I give a rogue the backstab skill the skill appears on the list to assign to a button. If I give the skill to a necromancer it does not. In addition if I manually go in and change the class in the database using the admin th buttons go away. Is there anyway to make it so that if you have a skill you have the ability to use it?

Thanks.
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  #2  
Old 04-25-2003, 06:40 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

You can create non-standard race/class combinations by using #permarace and/or #permaclass when in-game (needs account status of 80 or above to use these commands).
One problem with this is that you won't be able to use a lot of items (including most class-specific items) that you normally could (e.g most wizard-usable items don't have Ogres in the list of races that can use them..), you can edit items to change this but this would take a LOT of time to change all of them.
A while ago, spellcasting classes could scribe and mem -any- spell if their level was over 60. It probably needs to be over 65 now, with PoP raising the level limit.
I'm not sure that pure melee classes can ever cast spells, even if they can scribe and memorise them, they probably won't be able to cast them since they have no mana.
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  #3  
Old 04-25-2003, 06:47 AM
loudent2
Sarnak
 
Join Date: Apr 2003
Posts: 95
Default permaclass and permarace

Is permaclass superior to changing it in FQAdmin? With the admin when I changed a troll warrior to a troll monk it didn't move to the monk damage table nor did he have access to traditional monk abilities(mend, block, duel wield). Does changing it with permaclass work better?

Does permarace affect factions? If I change a human monk to troll monk would he be able to waltz in to the troll city and be attacked by froglocks?(live ones)

Thanks, BTW great job on your database.
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  #4  
Old 04-25-2003, 06:51 AM
loudent2
Sarnak
 
Join Date: Apr 2003
Posts: 95
Default must be missing something

"....One problem with this is that you won't be able to use a lot of items (including most class-specific items) that you normally could (e.g most wizard-usable items don't have Ogres in the list of races that can use them..), you can edit items to change this but this would take a LOT of time to change all of them. ..."

I haven't looked at the database thououghly yet but couldn't you update the usable classes fairly quickly and easily? e.g. something along the lines of(note don't have database in front of me so guessing at column/table names and field types):

update eq.items set ogreuse=1 where class='monk';
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