Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Bugs

Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-28-2002, 10:25 AM
Wiz
Dragon
 
Join Date: Feb 2002
Posts: 583
Default Faction bug

Killing an NPC with a main faction that's set to adjustment 0 causes zone to crash. So basically, having a "social" faction without loss (for example Fire Beetle faction in VI EQ) is impossible atm.
Reply With Quote
  #2  
Old 03-29-2002, 04:42 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

I noticed that too, it's why all the NPCs I added have faction hits, it's a bit silly to see "Your faction standing with Giant Rats has become worse!" but better than crashing the game..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:12 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3