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Welcome to the Everquest Emulator, An Open Source project committed to providing Custom Everquest Servers.
If you are looking to play on an EQEmulator Server, try our Getting Started Wiki Guide.

Server Status Changes
Aug 10, 2021 - 3:52 PM - by Turmoiltoad
After another round of evaluations, based heavily on community feedback, I'm pleased to announce the following server status changes:

Legends:

The Imperium server has been run and developed by Sturm and his wife for over six years, with no end to their customized content in sight.

Imperium is family friendly server, with a vibrant and helpful community. Geared towards players who just want to relive the nostalgic days casually in the old world while playing solo, or for the die-hards that want to experience the endgame that has been designed to be a challenge for their equipment, and encourages grouping up and raiding.

If you're feeling extra brave, check out the Hardcore Mode, and see just how far you can make it on only one life!

Preferred:

Reign of Thule (RoT) hosts a teams PvP server with constant bug fixes and a professional-level hosting quality. RoT hopes to continue to have a healthy and competitive PVP atmosphere, while promoting an engaging Everquest environment where no one can truly be certain of what is behind the next corner. Come check out the classic progression and choose your favorite alignment.

IxiQuest focuses on community, sharing and collaboration, targeting casual players, and attempts to discourage time consuming or otherwise un-fun attributes of the original game. IxiQuest boasts a large degree of custom content and is worth checking out.

Dreadbox is a custom server with a helpful community with an achievable solo-progression that is just plain fun. No roadblocks will get in the way of your enjoyment, and players really appreciate the dedication of the GM and the attention to player feedback. If you'd like to try a solo server that has been tuned for actual solo play, give Dreadbox a try.
1 Reply | 2,285 Views
Server Status Update
May 30, 2021 - 8:51 PM - by Turmoiltoad
Project Lazarus is moving to Legends status. Please congratulate Dhaymion for his hard work and commitment to building a community and a custom world that everyone can enjoy. Great work Dhaymion!

EQTitan and The Firiona Vie Project and Clumsy's World have moved to Preferred status. These servers are worth checking out.

Other worlds to keep an eye on are Classless, which recently changed hands and has started fresh on the Standard list, and IxiQuest--they have been growing fast, so try them out!
0 Replies | 3,532 Views
EQEmu Changelog Gets a Facelift!
Sep 15, 2019 - 1:13 AM - by Akkadius
Since 2003 (17 years!), we've used the legendary changelog.txt in our source repository to record our server code changes. This has worked great but today we are going to be using GitBook for all of our server changes from here on out!

This will allow us to be able to create expressive changelog notes, with visuals, rich code examples which should be far easier to navigate and consume

0 Replies | 25,283 Views
Server Rank Changes
Sep 15, 2019 - 12:53 AM - by Akkadius
Most of our updates have been in Discord in recent time but we will be making a better effort to at least reciprocate to the forums for the time being

+ Preferred

General unofficial criteria for being preferred is having 20-30+ players on daily, good standing in the community, up for 3-6+ months stable
  • EQ Classless
  • Project Lazaurus

- Preferred

We are considering removing dead preferred servers from the list. This is a harder one because these servers got to preferred for a reason and don't deserve to be unfounded on the standard server list, but would be better to have on some sort of standard list. If the community has input on what we should do on these servers please voice your opinions in thread *constructively*
20 Replies | 44,533 Views
Installer 'Stable' Windows Binaries Have Been Updated
Aug 15, 2019 - 10:30 PM - by Uleat
The installer 'stable' windows binaries have been updated to the latest code changes as of this posting.

PLEASE ensure that you update your dll files to get the most recent fixes in the zlib compression library!
2 Replies | 38,158 Views
Windows Server Compile Errors
Aug 12, 2019 - 9:21 PM - by Uleat
For anyone using Visual Studio 2017 or 2019, please update your compiler software.

Recent changes in our code have activated certain code in the Standard Libraries that can cause compile failures in Visual Studio.

Fortunately, Microsoft has addressed these issues..but, they do require updates.
0 Replies | 26,149 Views
Changes to Heading -- Breaking Changes
Feb 16, 2018 - 4:46 PM - by demonstar55
Heading was wrong. So I fixed it. Sadly this means quests and DB have to be fixed.

The required SQL included (2018_02_13_Heading.sql) will fix spawn2 and gird heading entries.

Quests can be fixed with running eqemu_server.pl. Some headings that the script finds fishy will be remarked with "needs_heading_validation" and will require manual intervention.

If you wish to manually fix headings in your quests you will have to look at calls to quest::spawn2, eq.spawn2, eq.unique_spawn, quest::unique_spawn, GMMove, MovePCInstance, MovePC, and moveto. Doubling the current heading values will result in new correct headings. Anything that references a heading from say another mob don't need to be modified.

If you go on to official servers and use MQ2 to get headings you can do /echo ${Math.Calc[${Target.Heading.Degrees}*512/360]} to convert it to correct "EQ degrees"
3 Replies | 31,364 Views
NPC Spell AI Casting Changes
Feb 01, 2018 - 8:05 PM - by demonstar55
I added a special case for priority 0 spells. This new special case basically emulates what we believe EQ devs call "innate spells."

NPCs with innate spells will try to spam these on their reuse timers. Ex. Lord Naggy's AE fear is always cast on recast timer. You should be able to count on it.

Most of normal EQ mobs function like this and eliminates the need to use quest scripting.

I also added support to define a valid HP range an NPC will cast a spell. The min_hp field is the low end of the range and max_hp field is the high end. For example, lots of mastruqs in GoD will cast Protection of Discord at low HP, setting max_hp will allow the NPC to not cast this until they reach this percentage. This range is also purely based on the caster's HP ratio.
3 Replies | 28,609 Views
Dev Blog: New Server Config Loader (Json)
Jan 13, 2018 - 7:48 PM - by Akkadius


Thanks to the work of Shin Noir (Xackery) from RebuildEQ, we've converted our server config loader from XML to JSON.

This is now live, whenever new binaries are used, world.exe will automatically pull down a config converter before attempting to load the config. This looks something like this:

https://i.imgur.com/yobyMNg.png

World will use the new eqemu_config.json effective immediately. All other utilities that were built around loading config variables from XML will have to be adjusted or updated to use the JSON format.

A backup of the old XML config will be located in serverdir/backups/
  • The Perl MySQL plugin has been updated already: see here
  • Linux Installer now uses the new .json format
  • Windows Installer now uses the new .json format
  • DiscordEQ OOC chat relay built by Shin should have a new release ready for this change: see here

If you find any tools or utilities tied to the old XML format that needs to be changed or adjusted, let us know in this thread and we will make sure that things get adjusted appropriately.
19 Replies | 40,637 Views
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