View Full Version : Patch for 878 - Regen multipliers
cbodmer
10-31-2006, 04:23 AM
I've added HP, Mana and Endurance Regen Multipliers to the new Rules System FNW implemented and put them to use in the respective functions in client_process.
Regen Patch (http://ismg.ch/files/RegenPatch.zip)
-Chris
Rhodan
10-31-2006, 04:30 AM
Woot!
I was just about to start searching for an item-based way to do this. Thanks!
eq4me
10-31-2006, 10:28 PM
Thanks alot!
I've applied that patch to "The Bleeding Edge" and set all values to 1.5 for now.
fathernitwit
11-06-2006, 04:32 PM
I put this in, with the modification of using integers rather than floats... its best not to mix float and int math.
Kavokane
11-15-2006, 05:02 AM
I set the rule Character:HPRegenMultiplier at 10 to get the effect of 10x the normal hp regen rate. This seemed to halt all hp regen. I used #rules setdb Character:HPRegenMultiplier 10 in game to get this.
I later tried different values and discovered that the 10x that I was looking for was accomplished by setting it to 1000. Is this a problem?
I'm using EQEmu-0.7.0-911
bufferofnewbies
11-15-2006, 06:29 AM
sounds like its running on a % base. ie: 100= 100% normal regen, then.
Kavokane
11-15-2006, 06:49 AM
Ok, now I understand, since its not a float its a percentage value to allow for reductions/partial changes in the regen value.
Thanks for the explaination
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